Ladder & Playoff Bracket Rules
Schedule
1. Registration Opens - February 2nd
2. Ladder Begins - February 16th, 5:00 PM ET
3. Roster Lock Date - March 1st, 11:59:59 PM ET
4. Ladder Ends - March 15th, 9:00 PM ET
5. Playoff Bracket Begins - March 17th
6. Playoff Bracket Ends - April 16th
7. RSV2 Finals - TBA
General
1. The Entry Fee is 40 Credits per Player.
2. The Prizes are as follows: 1st = $500, 2nd =
$300, 3rd = $200.
3. The top 32 Teams at the end of the Ladder
will advance to the Playoff Bracket.
4. The top 64 Teams will receive Pro Circuit
Rank Points at the end of the Playoff Bracket.
5. Pro Circuit Rank Points are not tied to the
Teams. The Rank Points are given to
Players and stay with those Players for the entire 2009 Pro Circuit. Players will have a Pro Circuit Rank Points
total, calculated by adding up the Pro Circuit Rank Points they’ve earned in
each of the Pro Circuit Online Events for RSV2.
6. The top 8 Teams, determined by cumulative
RSV2 Pro Circuit Rank Points, will be considered Pro Teams.
7. Players may request that their Pro Circuit
Rank Points be transferred to another Username. However, if it can't be proven that both Usernames are managed by the
same person, the Pro Circuit Rank Points won't be transferred. Players looking to transfer their Pro Circuit
Rank Points should send a private message on MLGpro.com to the Username Anakin.
8. By
sending or accepting a Challenge, Players acknowledge that they have read,
understand, and agree to abide by all of the rules.
9. Breaking
any rule may result in a Forfeit of a Game, Match, or ban from GameBattles
and/or the 2009 Pro Circuit.
10. The rules are subject to change at any
time, so check them often.
11. The rules
were last updated at 5:00 PM ET on February 10th, 2009. Sections updated since the Ladder began: None
Teams
1. Teams may not have more than 4 Players (1 Leader, 3 Co-Leader/Members).
2. Leaders can give Co-Leader status to their teammates.
3. Leaders and Co-Leaders are able to send invitations to the Team, remove
Members, use the Match Finder, report Match results, update the Team page, and
delete the Team.
4. Players may not be on more than one Team, in the same Online Event.
5. Players may not create or manage more than one Team, from the same
household, in the same Online Event.
6. Players are limited to one XBL Gamertag, per Online Event.
7. Individuals may not recover another Player’s XBL Gamertag and use it in
an Online Event Match. Violators of this
rule may be banned from GameBattles and/or the 2009 Pro Circuit.
8. Players must be on their Team for at least 12 hours before participating
in a Match.
9. If
a Player changes their XBL Gamertag, they must wait 12 hours before
participating in a Match.
10. Teams
should be checked, before the start of a Match, to verify all Players’
eligibility. If a Player is found to be
ineligible, a Ticket should be submitted immediately and a Pro Circuit Online
Event Referee or Administrator should be contacted. If a Pro Circuit Online Event Referee or
Administrator isn’t immediately available, the Match should be played in its
entirety. If an ineligible Player is
used, the Match will result in a Forfeit, when the Ticket is processed.
11. Use of an incorrect XBL Gamertag will
result in a Forfeit of the Match. Spelling and spaces of XBL Gamertags must be exact, but correct
capitalization is not necessary.
12. Players are not allowed to compete in the
Online Event from outside of North America.
13. Team or Player names may not contain inappropriate
language.
14. Players are not able to change their
Team’s name. Leaders must submit a
Ticket requesting that their Team name be changed.
Player Movement
1. Players are allowed to join and leave a Team
at any time before the Roster Lock Date.
2. Leaders are allowed to add and remove
Players at any time before the Roster Lock Date.
3. Players may not switch Teams after the
Roster Lock Date. Players may leave a
Team after the Roster Lock Date if they no longer want or are able to participate. Such Players must submit a Ticket requesting
that they be removed from the Team and include the Username and XBL Gamertag of
the Player that will be replacing them. A Pro Circuit Online Event Administrator will review the request and
decide whether or not to allow the change.
4. No Player Movement will be allowed during
the Playoff Bracket.
5. Players can’t change their XBL Gamertags
after the Roster Lock Date. Players may
submit a Ticket requesting that their XBL Gamertag be changed after the Roster
Lock Date. A Pro Circuit Online Event
Administrator will review the request and decide whether or not to allow the
change.
6. Teams must have 4 Players on the Roster Lock
Date. Teams with fewer than 4 Players,
at that time, will be ineligible for the Playoff Bracket.
7. The Roster Lock Date is 9:00 PM ET on March
1st.
8. If a Team is left with fewer than 4 Players,
as result of a Player(s) leaving the Team on March 1st, Pro Circuit Online
Event Administrators will help the Team add a Player(s) so that they can
continue to compete and remain eligible for the Playoff Bracket.
9. Teams may change their Leader at any
time. The Leader may relinquish the
role, by submitting a Ticket requesting a new Leader, and remain on, or leave,
the Team. Teams can request a Leader
change if the other 3 Team members submit Tickets requesting that the same
Player be named the new Leader.
Gameplay
1. No leaving the normal boundaries of a Map.
2. No moving away from a Satellite while
capturing it.
3. No placing the bomb out of reach.
4. No use of the Corner Glitch in an attempt to
hold an area of a Map for an extended period of time.
5. No removing Players on the opposing Team from
the Player Match once a Game has started.
6. No
starting Rounds until all Player’s status has been set to ready.
7. Breaking any of rules #1-6 will result in a
Forfeit of the Game.
For Screen
Shots of all illegal locations and maneuvers follow this link:
http://www.mlgpro.com/forum/showthread.php?p=4874555#post4874555
All Matches
1. Players must be signed in to Xbox Live for
all Matches.
2.
The Team that doesn't Host must choose to play as the Alpha or Bravo team for
Round 1 of each Game. After each Round,
Teams must switch sides and play again.
3. All Attack & Defend Games must be played
until one Team wins 3 Rounds.
4. All Total Conquest Games will be Best of 3
Rounds. If one Team wins 2 Rounds, the
Game is over.
5. If a Total Conquest Round ends in a tie, the
Team with the most Round wins, after 3 Rounds have been played, will be given
the Game win. If after 3 Rounds have
been played, each Team has won an equal number of Rounds, the Game must continue
and the next Team to win a Round will win the Game.
6. No warm-up or
practice Games are permitted once the Match’s first Game has begun.
7. Starting a Game with the wrong Game Type
Settings may result in a Forfeit of the Game.
8. Teams must have at least 3 members present in
order to start a Round/Game.
9. If
by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players
to play the Games, the incomplete Team Forfeits the Match.
10. Teams may delay the Match between Rounds/Games
for up to five minutes. Teams can
request that a Pro Circuit Online Event Referee enforce this five minute time
limit. After five minutes, if the
delaying Team’s full Roster isn’t present, they must play the next Round/Game
shorthanded or Forfeit the Match.
11. If the Hosting Player wrongly ends a
Round, their Team will Forfeit the Round.
Ladder Matches
1. Teams must use the Match Finder in order to schedule a Match.
2. Game Types for each Match will be determined by the Map Randomizer. Should the Map Randomizer fail to generate Game Types for a Match, the following Game Types should be used: Attack & Defend - Convention Center, Total Conquest - CQB Training, Total Conquest - Kill House.
3. A
Match will consist of 3 Games. Once one
Team wins 2 Games, the Match is over.
4. Teams
are not able to accept Challenges made by Teams that are more than 3 Levels
above, or below, them unless they are separated by 25 or fewer Rank spots. For example, a Level 5 Team Ranked 100th will
be able to accept a Challenge made by a Level 10 Team Ranked 80th. Teams Ranked 1st-51st will be able to accept
Challenges made by other Teams Ranked 1st-51st no matter what Level they are.
5. Teams may not play each other more than once in a 24 hour period.
6. A
Team may cancel a scheduled Match by submitting a Ticket at least 24 hours
prior to the Match’s scheduled start time. Scheduled Matches can also be removed at any time if both Teams submit a
Ticket.
7. Matches
must be played, in their entirety, unless both Teams agree to postpone, or
cancel, the Match. In order to postpone,
or cancel a Match that has already begun, both Teams must submit a Ticket.
8. In order to get a Forfeit Win, a Team must
submit a Ticket within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3
Team members in a Game Lobby featuring the first scheduled Game Type and the
second Screenshot must show a XBL time stamp within 15 minutes of the scheduled
Match time.
9. The higher ranked Team must choose the Game
they want to Host and Host that Game first. The lower ranked Team must Host the other 2 Games. Games do not have to be played in the order
that they are presented.
10. If Teams
have the same Rank, the Team with the higher Team ID must assume the privileges
of the higher ranked Team.
11. At the end
of Ladder play, ties will be broken using the following tiebreakers in this
order: Winning Percentage, Match Wins, and Team ID.
Playoff Bracket Matches
1. The Playoff Bracket will be a Best of 5 Game
Match, Double Elimination Bracket.
2. Once one Team wins 3 Games, the Match is over.
3. Game Types will be set for each Round of the
Playoff Bracket.
4. Each Match will consist of 3 Total Conquest and 2 Attack & Defend
Games.
5. After losing a Match, Teams will fall into
the Losers Bracket.
6. A Match loss in the Losers Bracket will
result in elimination from the Playoff Bracket.
7. A Team’s Playoff Bracket Seed will be
equivalent to their Rank at the end of the Ladder.
8. The higher seeded Team must choose 1 Game to
Host. Then, the lower seeded Team must
choose 2 Games to Host. The higher
seeded Team must Host the Games that weren’t chosen. The Games must be played in order.
9. If Teams meet for a 2nd time, in the Playoff
Bracket, their Match will expand to a Best of 11, include the previous Match,
and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket,
the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match
were not played, they must be played first with Host for each Game going to the
Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must Host
the 11th Game, if necessary. The lower
seeded Team must choose 1 Game to Host. Then, the higher seeded Team must choose 2 Games to Host. The lower seeded Team must Host the Games
that weren’t chosen.
10. Game Types
will be set, for a Best of 11 Game Match, to ensure that Teams don’t play the
same Game Type against each other twice.
11. If the Teams
meeting in the Finals have not yet faced each other in the Playoff Bracket and
the Team coming from the Losers Bracket wins a Match, the Winners Bracket
Finals Game Types must be played, in order to break the tie, since both Teams
would only have one Match loss. Before
the start of the Finals, the Team without a Match loss must choose to have
higher Seed hosting privileges for the Finals or Winners Bracket Finals set of
Game Types (See Playoff Bracket Rule #8).
12. Teams
eliminated in the same Round of the Losers Bracket will be ranked against each
other, for Pro Circuit Rank Point purposes, using their Playoff Bracket Seed.
13. The Playoff Bracket will run on a
Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.
14. If a
proposed rescheduling of the Match time has not been agreed upon, the Match is
required to be played at the scheduled Match time.
15. Captains or Co-Captains, from opposing Teams,
can reschedule a Match. In order for the
Match to be officially rescheduled, a Challenge must be accepted for a
different Match time.
16. Matches originally scheduled for Tuesday at 9
PM ET must be played by 9 AM ET on Thursday. Matches originally scheduled for Thursday at 9 PM ET must be played by 9
AM ET on Tuesday.
17. Each Match
will be assigned a Pro Circuit Online Event Referee. Team should contact their Pro Circuit Online
Event Referee if they encounter any problems scheduling or playing their
Match. In order to get a Forfeit win,
Teams should contact their Pro Circuit Online Event Referee and invite them
into their Game Lobby, so they can confirm that the Team was online at the
scheduled time. In order to get a Forfeit
win, in the absence of a Pro Circuit Online Event Referee, a Team must submit a
Ticket within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3
Team members in a Game Lobby featuring the first scheduled Game Type and the
second Screenshot must show a XBL time stamp within 15 minutes of the scheduled
Match time.
18. If a Match
isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the
Match win will be awarded to the higher seeded Team.
19. If a Match
isn’t played and both Teams submit a Ticket requesting the Forfeit win, but
neither can prove that they were signed into XBL at the scheduled Match time,
the Match win will be awarded to the higher seeded Team.
Host
1. Hosting Players should create the Game Lobby
to ensure that they are given Host. As
the hosting Team changes over the course of a Match, the new hosting Player
should leave the Game Lobby and create a new one to ensure that they are given
Host for that Game.
2. Teams should play a test Game, for roughly
30 seconds, before a new Host is going to be used, in order to determine if the
Host is reasonable. Test Games should be
played using a Game Type the Teams are not scheduled to play against each other
so that Players aren’t confused about whether the Match has officially begun/resumed
or not.
3. All Players must agree that the Host is reasonable
before the start of a Game. If a
reasonable Host can’t be found, the hosting Team’s best Host must be used.
4. If the Host isn't given to the Player that
was designated to be the Game’s Host, the Round must still be played.
5. If a Player’s connection to the Host becomes
unreasonable during a Round, the Round must still be played. After each Round, either Team may request
that a new Host be tested, if the previous Host was unreasonable.
6. If
a Player loses their connection to the Host when the Round launches, the Round
must be restarted.
7. If
a Player loses their connection to the Host, the Round must continue. Players losing their connection to the Host
may be invited back to the Private Match.
8. If a Round is ended because the Host drops
from the Round, the Team that hosted will Forfeit the Round.
Referees
1. Pro
Circuit Online Event Referees and Administrators can be contacted by way of the
GB Live Support system in order to answer any questions or solve any problems
your Team may have during a Match. Live
Support:
http://gamebattles.com/xbox360/rainbow-six-vegas-2/ladder/09-mlg-online-pro-circuit-even/support
2. If
a Pro Circuit Online Event Referee is called into a Game Lobby, Players must
keep them un-muted at all times.
3. Verbal abuse of a Pro Circuit Online Event Referee
may result in a ban from GameBattles. Team Leaders are responsible for the conduct of their teammates.
Reporting
1. The winning Team must report the Match results within 30 minutes of its
completion.
2. To
report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0,
3-1, or 3-2). Reporting the individual
Game Scores is optional. Instead of
reporting the individual Game Scores for Playoff Bracket Matches, Teams must
report a number 1 for each Game in order to indicate which Team Hosted each
Game, including any Games that weren’t played.
3. At least one member of each Team should take
a Screenshot(s) of each Round’s results. Screenshots should contain the Round Score, Players on each Team, and a time
stamp.
4. In order to dispute Match results, Tickets
must be submitted within 3 hours of the scheduled Match time.
5. If a Screenshot(s) is needed in order to
resolve a dispute, it should be transferred to the user’s computer and uploaded
to a free image-hosting site such as the GB Game Room. The URL for the image(s) should be attached
to the dispute Ticket(s).
6. For all cheating claims, the burden of proof
is on the accuser.
7. Any form of cheating or unsportsmanlike
behavior may result in a Forfeit of a Game, Match, or ban from GameBattles
and/or the 2009 Pro Circuit.
8. Unsportsmanlike behavior and verbal abuse
will not be tolerated. Punishable
behavior includes, but is not limited to, excessive use of foul or degrading
language.
Tickets
1. To
submit a Ticket, click “New Support Ticket,” found within “My GB,” on the
console navigation bar. Select a
category that best describes your problem, the Arena in which it occurred, and
a detailed description of the issue.
2. When submitting a Ticket, fill out all applicable fields. Incomplete or incorrect Tickets will be
closed without being processed.
3. Once submitted, the status of your Ticket can be viewed through “My
Support Tickets,” also found within the “My GB” menu.
4. All Pro Circuit Online Event Administrator decisions are final. After a decision has been made, regarding a
Ticket, additional Tickets may only be submitted if they contain new
information.
5. Tickets are handled in the order that they are received. Pro Circuit Online Event Staff members should
not be contacted regarding the status of Tickets that have not been closed.
Settings
1. All of the Settings changes that were made
to the default Game Modes (Attack & Defend and Total Conquest) are listed
below. Settings, not listed below,
shouldn’t be changed from their default state.
All Games
Max Players = 10
Private Slots = 9
Join In Progress = No
Item Restrictions = XM-26 LSS
Item Restrictions = C4
Item Restrictions = GPS Device
Item Restrictions = Motion
Sensor
Team Respawn = Off
Kill Camera = No
Friendly Fire = Yes
Punish Team Killers = No
Auto Kick Team Killers = No
Attack & Defend
Round Duration = 3 Minutes
Total Conquest
Round Duration = 5 Minutes
Punish Team Killers = No
Game Types
Attack & Defend - Comcast Event
Attack & Defend - Convention Center
Attack & Defend - CQB Training
Attack & Defend - Three Kingdoms Casino
Total Conquest - Comcast Event
Total Conquest - Convention Center
Total Conquest - CQB Training
Total Conquest - Junkyard
Total Conquest - Kill House
Total Conquest - Murder
Town
Total Conquest - Presidio
Playoff Bracket Game Types
Winners BracketRound 1 - (3/17)
Game 1 - Total Conquest - Kill House
Game 2 - Attack & Defend - Comcast Event
Game 3 - Total Conquest - Murder Town
Game 4 - Attack & Defend - CQB Training
Game 5 - Total Conquest - Convention Center
Round 2 - (3/19)
Game 1 - Total Conquest - Comcast Event
Game 2 - Attack & Defend - Convention Center
Game 3 - Total Conquest - Junkyard
Game 4 - Attack & Defend - Three Kingdoms Casino
Game 5 - Total Conquest - Presidio
Round 3 - (3/26)
Game 1 - Total Conquest - CQB Training
Game 2 - Attack & Defend - Three Kingdoms Casino
Game 3 - Total Conquest - Kill House
Game 4 - Attack & Defend - Comcast Event
Game 5 - Total Conquest - Murder Town
Round 4 - (4/2)
Game 1 - Total Conquest - Junkyard
Game 2 - Attack & Defend - Convention Center
Game 3 - Total Conquest - Murder Town
Game 4 - Attack & Defend - CQB Training
Game 5 - Total Conquest - Comcast Event
Round 5 - Winners Finals - (4/9)
Game 1 - Total Conquest - Convention Center
Game 2 - Attack & Defend - CQB Training
Game 3 - Total Conquest - Presidio
Game 4 - Attack & Defend - Comcast Event
Game 5 - Total Conquest - Junkyard
Round 6 - Finals - (4/16)
Game 1 - Total Conquest - Murder Town
Game 2 - Attack & Defend - Three Kingdoms Casino
Game 3 - Total Conquest - Comcast Event
Game 4 - Attack & Defend - Convention Center
Game 5 - Total Conquest - Kill House
Tiebreaker Game
Game 11 - Total Conquest - CQB Training
Losers BracketRound 1 - (3/19)
Game 1 - Total Conquest - Comcast Event
Game 2 - Attack & Defend - Convention Center
Game 3 - Total Conquest - Junkyard
Game 4 - Attack & Defend - There Kingdoms Casino
Game 5 - Total Conquest - Presidio
Round 2 - (3/24)
Game 1 - Total Conquest - Presidio
Game 2 - Attack & Defend - CQB Training
Game 3 - Total Conquest - Comcast Event
Game 4 - Attack & Defend - Convention Center
Game 5 - Total Conquest - Junkyard
Round 3 - (3/26)
Game 1 - Total Conquest - CQB Training
Game 2 - Attack & Defend - Three Kingdoms Casino
Game 3 - Total Conquest - Kill House
Game 4 - Attack & Defend - Comcast Event
Game 5 - Total Conquest - Murder Town
Round 4 - (3/31)
Game 1 - Total Conquest - Kill House
Game 2 - Attack & Defend - Comcast Event
Game 3 - Total Conquest - Junkyard
Game 4 - Attack & Defend - CQB Training
Game 5 - Total Conquest - Convention Center
Round 5 - (4/2)
Game 1 - Total Conquest - Junkyard
Game 2 - Attack & Defend - Convention Center
Game 3 - Total Conquest - Murder Town
Game 4 - Attack & Defend - CQB Training
Game 5 - Total Conquest - Comcast Event
Round 6 - (4/7)
Game 1 - Total Conquest - Murder Town
Game 2 - Attack & Defend - Three Kingdoms Casino
Game 3 - Total Conquest - CQB Training
Game 4 - Attack & Defend - Convention Center
Game 5 - Total Conquest - Presidio
Round 7 - (4/9)
Game 1 - Total Conquest - Convention Center
Game 2 - Attack & Defend - CQB Training
Game 3 - Total Conquest - Presidio
Game 4 - Attack & Defend - Comcast Event
Game 5 - Total Conquest - Junkyard
Round 8 - Losers Finals - (4/14)
Game 1 - Total Conquest - Presidio
Game 2 - Attack & Defend - Comcast Event
Game 3 - Total Conquest - Convention Center
Game 4 - Attack & Defend - Three Kingdoms Casino
Game 5 - Total Conquest - CQB Training
Tiebreaker Game
Game 11 - Total Conquest - Kill House