Ladder & Playoff Bracket Rules
Schedule
1. Registration Opens - March 16th
2. Ladder Begins - March 30th, 5:00 PM ET
3. Roster Lock Date - April 12th, 11:59 PM ET
4. Ladder Ends - April 26th, 8:59 PM ET
5. Playoff Bracket Begins - April 28th
6. Playoff Bracket Ends - May 28th
7. Pro Circuit Competition #1 (Columbus) - June
5th - June 7th
General
1. The Entry Fee is 10 Credits per Player.
2. The top 32 Teams at the end of the Ladder
will advance to the Playoff Bracket.
3. The top 64 Teams will receive Pro Circuit Online
Qualifier Rank Points at the end of the Playoff Bracket and earn the
opportunity to purchase a Reserved Team Pass for Pro Circuit Competition #2 (Columbus).
4. Team Leaders will have from April 28th until
5 PM ET on May 4th to purchase the Team Pass that has been reserved for
them. Reserved Team Passes that are not
purchased will be sold to the public at a later date.
5. Pro Circuit Online Qualifier Rank Points are
not tied to the Teams. The Rank Points
are given to Players and stay with those Players for the entire 2009 Pro
Circuit. Players will have a Pro Circuit
Online Qualifier Rank Points total, calculated by adding up the Pro Circuit
Online Qualifier Rank Points they’ve earned in each of the Pro Circuit Online
Qualifiers for a given Video Game.
6. Pro Circuit Online Qualifier Rank Points
will be used to determine Seeds at Pro Circuit Competitions.
7. Players are encouraged to use the same
Username on their Pro Circuit Online Qualifier Team that they plan to use at
upcoming Pro Circuit Competitions. Players may request that their Pro Circuit Online Qualifier Rank Points
be transferred to another Username. However, if it can't be proven that both Usernames are managed by the
same person, the Pro Circuit Online Qualifier Rank Points won't be
transferred. Players looking to transfer
their Pro Circuit Online Qualifier Rank Points should send a private message on
MLGpro.com to the Username Anakin.
8. Version
6 of the Halo 3 Settings and Maps will be used for the Ladder and Playoff
Bracket.
9. By creating or accepting a Challenge, Players
acknowledge that they have read, understand, and agree to abide by all of the
rules.
10. Breaking any rule may result in a
Forfeit of a Game, Match, or ban from MLG/GameBattles and/or the 2009 Pro
Circuit.
11. The rules are subject to change at any
time, so check them often.
12. The rules
were last updated at 5:00 PM ET on March 27th, 2009. Sections updated since the Ladder began: General
Teams
1. Players must register and use their own MLG/GameBattles Username in
order to compete in an Online Qualifier. The registered Username must contain the Player’s correct Name, Mailing
Address, and Email Address.
2. Players must not share the information stored on their MLG/GameBattles
Username with another person. This
includes, but is not limited to the following: Passwords, Gamertags, and Email
Addresses.
3. If
a Player accesses or uses another Player’s MLG/GameBattles Username or provides
an incorrect Name, Mailing Address, or Email Address, they may be disqualified,
lose their Online Qualifier Rank Points, lose their Reserved Team Pass, and/or
be banned from MLG/GameBattles.
4. Teams may not have more than 4 Players (1 Leader, 3 Co-Leader/Members).
5. Leaders can give Co-Leader status to their teammates.
6. Leaders
and Co-Leaders are able to send invitations to the Team, remove Members, use
the Match Finder, report Match results, and update the Team page. Only the Leader may delete the Team.
7. Players may not be on more than one Team, in the same Online Qualifier.
8. Players may not create or manage more than one Team, from the same
household, in the same Online Qualifier. Players found breaking Team Rules #7 or #8 may be disqualified, lose
their Online Qualifier Rank Points, lose their Reserved Team Pass, and/or be
banned from MLG/GameBattles.
9. Players
are limited to one XBL Gamertag, per Online Qualifier.
10. Individuals may not recover another
Player’s XBL Gamertag and use it in an Online Qualifier Match. Violators of this rule may be banned from MLG/GameBattles
and/or the 2009 Pro Circuit.
11. Players must be on their Team for at
least 12 hours before participating in a Match.
12. If a Player changes their XBL Gamertag,
they must wait 12 hours before participating in a Match.
13. Teams
should be checked, before the start of a Match, to verify all Players’
eligibility. If a Player is found to be
ineligible, a Ticket should be submitted immediately and a Premium Admin should
be contacted. If a Premium Admin isn’t
immediately available, the Match should be played in its entirety. If an ineligible Player is used and
sufficient proof is provided, the Match will result in a Forfeit, when the
Ticket is processed.
14. Use of an incorrect XBL Gamertag will
result in a Forfeit of the Match. Spelling
and spaces of XBL Gamertags must be exact, but correct capitalization is not
necessary.
15. Players are not allowed to compete in the
Online Qualifier from outside of North America.
16. Usernames and Team Names may not contain inappropriate
language. Violators of this rule will be
required to change their Username/Team Name immediately.
17. Players are not able to change their
Team’s name. Leaders must submit a Ticket
requesting that their Team name be changed. Teams will not be allowed to change their name more than once.
Player Movement
1. Players are allowed to join and leave a Team
at any time before the Roster Lock Date.
2. Leaders are allowed to add and remove
Players at any time before the Roster Lock Date.
3. Players may not switch Teams after the
Roster Lock Date. Players may leave a
Team after the Roster Lock Date if they no longer want to participate or are unable
to participate. Such Players must submit
a Ticket requesting that they be removed from the Team and include the Username
and XBL Gamertag of the Player that will be replacing them. A Premium Admin will review the request and
decide whether or not to allow the change. If a Player chooses to leave a Team after the Roster Lock Date, they may
not join another Halo 3 Online Qualifier #2 Team.
4. No Player Movement or XBL Gamertag changes will
be allowed during the Playoff Bracket.
5. Players can’t change their XBL Gamertags
after the Roster Lock Date. Players may
submit a Ticket requesting that their XBL Gamertag be changed after the Roster
Lock Date. A Premium Admin will review
the request and decide whether or not to allow the change.
6. Teams must have 4 Players on the Roster Lock
Date. Teams with fewer than 4 Players,
at that time, will be ineligible for the Playoff Bracket (See Player Movement
Rule #9).
7. Players may request a Credit refund prior to
the Roster Lock Date if their Team has yet to play a Match. After the Roster Lock Date, all Credits will
be considered used and nonrefundable.
8. The Roster Lock Date is 11:59 PM ET on April
12th.
9. If a Team is left with fewer than 4 Players,
as result of a Player(s) leaving the Team on April 12th, a Premium Admin will
help the Team add a Player(s) so that they can continue to compete and remain
eligible for the Playoff Bracket.
10. Teams may
change their Leader at any time. The
Leader may relinquish the role, by submitting a Ticket requesting a new Leader,
and remain on or leave the Team. Teams
can request a Leader change if the other 3 Team members submit Tickets
requesting that the same Player be named the new Leader.
11. Pro Circuit
Online Qualifier #2 teammates are not required to play with each other at Pro
Circuit Competitions.
Gameplay
1. No leaving the normal boundaries of a map.
2. No going onto the crane boxes on Amplified.
3. No going onto the ledges above the lobby on
Construct.
4. No going onto the top center structure on
Guardian.
5. No going onto the high ledge at the sniper
tower on Guardian.
6. No going onto the ledge around the edges of
top yellow on Guardian.
7. No going into the small crack in front of
blue entrance on Guardian.
8. No going onto the tree between bottom yellow
and bottom blue on Guardian.
9. No taking the oddball onto the ledge behind
the blue ramp on Guardian.
10. No taking
the oddball onto the ledge facing the elbow on Guardian.
11. No going
onto the pillars or crane on Lockdown.
12. No taking
the oddball above the bases on Lockdown.
13. No going
onto the high ledges on Narrows.
14. No going
into the attic above the bases on The Pit.
15. No use of
the Elite Armor Classification.
15. Breaking
any of Gameplay Rules #1-15 will result in a Forfeit of the Game.
16. No placing
the oddball out of reach, in an area where it won’t immediately “Play
Ball”. Intentionally breaking this rule will result in a Forfeit of the
Game. Players will be considered to have
intentionally broken this rule if they deliberately throw the oddball into an
area where it won’t immediately “Play Ball” or if they let their Character idle
and die above an area where the oddball won’t immediately “Play Ball.”
For Screen
Shots of all illegal locations follow this link:
http://www.mlgpro.com/forum/showthread.php?t=235441
All Matches
1. Players must be signed in to Xbox Live for
all Matches.
2. The higher ranked/seeded Team must play as
the red team for all Games and the lower ranked/seeded Team must play as the
blue team for all Games.
3. If a Game ends in a tie, it must be
replayed. Host and color are not changed
when a Game is replayed. For CTF ties,
the Game must be restarted and the first Team to score a Point will win the
Game.
4. No warm-up or practice Games are permitted
once the Match’s first Game has begun.
5. Starting a Game with the wrong Game Type
Settings may result in a Forfeit of the Game, determined by a Premium Admin. If a Team quits out of a Game and claims that
the wrong Game Type Settings were used, but that Team is unable to provide
proof to back up their claim, they will Forfeit the Game.
6. Teams must have 4 members present in order to
play a Team Slayer Game. Teams must have
at least 3 members present in order to start a non-Team Slayer Game.
7. If
by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players
to play all of the Games, the incomplete Team Forfeits the Games they can’t
play.
8. Teams
may delay the Match between Games for up to five minutes. Teams can request that a Premium Admin
enforce this five minute time limit. After five minutes, if the delaying Team’s full Roster isn’t present,
they must play the next Game shorthanded or Forfeit the Match.
9. If
the Leader of the Custom Games Lobby wrongly ends a Game, their Team will
Forfeit the Game.
Ladder Matches
1. Teams must use the Match Finder in order to schedule a Match.
2. Game Types for each Match will be determined
by the Map Randomizer.
3. A
Match will consist of 3 Games. Once one
Team wins 2 Games, the Match is over.
4. Teams
are not able to accept Challenges made by Teams that are more than 3 Levels
above or below them, unless they are separated by 25 or fewer Rank spots. For example, a Level 5 Team ranked 100th will
be able to accept a Challenge made by a Level 10 Team ranked 80th. Teams ranked 1st-51st will be able to accept
Challenges made by other Teams ranked 1st-51st no matter what Level they are.
5. Teams may not play each other more than once in a 24 hour period.
6. A
Team may cancel a scheduled Match by submitting a Ticket at least 24 hours
prior to the Match’s scheduled start time. Scheduled Matches can also be removed at any time if both Teams submit a
Ticket.
7. Matches must be played in their entirety, unless both Teams agree to
postpone or cancel the Match. In order
to postpone or cancel a Match that has already begun, both Teams must submit a
Ticket.
8. In order to get a Forfeit Win, a Team must
submit a Ticket within 1 hour of the scheduled Match time. The Ticket must include a Bungie.net
link. The link must show at least 3 Team
members in the Match’s first scheduled Game Type and a time stamp within 15
minutes of the scheduled Match time.
9. The higher ranked Team must choose the Game
they want to Host and Host that Game first. The lower ranked Team must Host the other 2 Games. Games do not have to be played in the order
that they are presented.
10. If Teams
have the same Rank, the Team with the higher Team ID must assume the privileges
of the higher ranked Team.
11. At the end
of Ladder play, ties will be broken using the following tiebreakers in this
order: Winning Percentage, Match Wins, and Team ID.
Playoff Bracket Matches
1. The Playoff Bracket will be a Best of 5 Game
Match, Double Elimination Bracket.
2. Once one Team wins 3 Games, the Match is over.
3. Game Types will be set for each Round of the
Playoff Bracket.
4. Each Match will consist of 2 Team Slayer and 3 Multi Flag/Team King/Team
Oddball Games.
5. After losing a Match, Teams will fall into
the Losers Bracket.
6. A Match loss in the Losers Bracket will
result in elimination from the Playoff Bracket.
7. A Team’s Playoff Bracket Seed will be
equivalent to their Rank at the end of the Ladder.
8. The higher seeded Team must choose 1 Game to
Host. Then, the lower seeded Team must
choose 2 Games to Host. The higher seeded
Team must Host the Games that weren’t chosen. The Games must be played in order.
9. If Teams meet for a 2nd time in the Playoff
Bracket, their Match will expand to a Best of 11, include the previous Match,
and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket,
the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match
were not played, they must be played first with Host for each Game going to the
Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must Host
the 11th Game, if necessary. The lower seeded
Team must choose 1 Game to Host. Then,
the higher seeded Team must choose 2 Games to Host. The lower seeded Team must Host the Games
that weren’t chosen.
10. Game Types
will be set, for a Best of 11 Game Match, to ensure that Teams don’t play the
same Game Type against each other twice.
11. If the Teams
meeting in the Finals have not yet faced each other in the Playoff Bracket and
the Team coming from the Losers Bracket wins a Match, the Winners Bracket
Finals Game Types must be played, in order to break the tie, since both Teams
would only have one Match loss. Before
the start of the Finals, the Team without a Match loss must choose to have
higher Seed hosting privileges for the Finals or Winners Bracket Finals set of
Game Types (See Playoff Bracket Rule #8).
12. Teams
eliminated in the same Round of the Losers Bracket will be ranked against each
other, for Pro Circuit Online Qualifier Rank Points purposes, using their
Playoff Bracket Seed.
13. The Playoff Bracket will run on a
Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.
14. If a proposed rescheduling of the Match time
has not been agreed upon, the Match is required to be played at the scheduled
Match time.
15. Leaders and
Co-Leaders, from opposing Teams, can reschedule a Match. In order for the Match to be officially
rescheduled, a Challenge must be accepted for a different Match time.
16. Matches
originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on
Thursday. Matches originally scheduled
for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.
17. Each Match
will be assigned a Premium Admin. Teams
should contact their Premium Admin if they encounter any problems scheduling or
playing their Match. In order to get a
Forfeit win, Teams should contact their Premium Admin and invite them into the Custom
Games Lobby, so they can confirm that the Team was online at the scheduled
time. In order to get a Forfeit win, in
the absence of a Premium Admin, a Team must submit a Ticket within 1 hour of
the scheduled Match time. The Ticket
must include a Bungie.net link. The link
must show at least 3 Team members in the Match’s first scheduled Game Type and
a time stamp within 15 minutes of the scheduled Match time.
18. If a Match
isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the
Match win will be awarded to the higher seeded Team.
19. If a Match
isn’t played and both Teams submit a Ticket requesting the Forfeit win, but
neither can prove that they were signed into XBL at the scheduled Match time,
the Match win will be awarded to the higher seeded Team.
Host
1. Hosting Players should create the Custom
Games Lobby as this is likely to give them Host. As the hosting Team changes over the course
of a Match, the new hosting Player should leave the Custom Games Lobby and
create a new one so they are likely to be given Host for that Game.
2. Teams should play a test Game, for roughly
30 seconds, before a new Host is going to be used, in order to determine if the
Host is reasonable. Test Games should be
played using a Game Type the Teams are not scheduled to play against each other
so that Players aren’t confused about whether the Match has officially begun/resumed
or not.
3. All Players must agree that the Host is
reasonable (all Players with green dots) before the start of a Game. If a reasonable Host can’t be found, the hosting
Team’s best Host must be used.
4. If the Host isn't given to the Player that
was designated to be the Game’s Host, the Game must still be played.
5. If a Player’s connection to the Host becomes
unreasonable during a Game, the Game must still be played. After each Game, either Team may request that
a new Host be tested, if the previous Host was unreasonable.
6. If
a Player loses their connection to the Host when the Game launches, the Game
must be restarted.
7. Custom Games Lobbies must be closed and
remain closed during each Game. If a
Player loses their connection to the Host during a Game they may not be invited
back until after the Game has ended.
8. If
a Player loses their connection to the Host during a Team Slayer Game, their
Team Forfeits the Game.
9. If
a Player loses their connection to the Host during a non-Team Slayer Game, the
Game must continue.
10. Premium Admins may refuse specific Players
the ability to Host a Game if sufficient evidence is provided that the Player’s
Host is unstable.
Premium Admins
1. Premium
Admins can be contacted by way of the GB Live Support system in order to answer
any questions or solve any problems your Team may have during a Match. Live Support: http://gamebattles.com/xbox360/halo3/ladder/qualifier-meadowlands/support
2. If
a Premium Admin is called into a Custom Games Lobby, Players must keep them
un-muted at all times.
3. Verbal abuse of a Premium Admin may result in a ban from MLG/GameBattles. Team Leaders are responsible for the conduct of their teammates.
Reporting
1. The winning Team must report the Match results within 30 minutes of its
completion.
2. To
report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0,
3-1, or 3-2). Reporting the individual
Game Scores, during the Ladder, is optional. Instead of reporting the individual Game Scores for Playoff Bracket
Matches, Teams must report a number 1 for each Game in order to indicate which
Team Hosted each Game, including any Games that weren’t played.
3. At least one member of each Team should take
a Screenshot(s) of each Game’s results. Screenshots should contain the Game Score, Players on each Team, and a time
stamp.
4. In order to dispute Match results, Tickets
must be submitted within 3 hours of the scheduled Match time.
5. If a Screenshot(s) is needed in order to
resolve a dispute, it should be transferred to the user’s computer and uploaded
to a free image-hosting site such as the GB Game Room. The URL for the image(s) should be attached
to the dispute Ticket(s).
6. For all cheating claims, the burden of proof
is on the accuser.
7. Any form of cheating or unsportsmanlike
behavior may result in a Forfeit of a Game, Match, or ban from MLG/GameBattles
and/or the 2009 Pro Circuit.
8. Unsportsmanlike behavior and verbal abuse
will not be tolerated. Punishable
behavior includes, but is not limited to, excessive use of foul or degrading
language.
Tickets
1. To
submit a Ticket, click “New Support Ticket,” found within “My GB,” on the
console navigation bar. Select a
category that best describes your problem, the Arena in which it occurred, and
a detailed description of the issue.
2. When submitting a Ticket, fill out all applicable fields. Incomplete or incorrect Tickets will be
closed without being processed.
3. Once submitted, the status of your Ticket can be viewed through “My
Support Tickets,” also found within the “My GB” menu.
4. All decisions made by Premium Admins are final. After a decision has been made regarding a
Ticket, additional Tickets may only be submitted if they contain new
information.
5. Tickets
are handled in the order that they are received. Premium Admins should not be contacted
regarding the status of Tickets that have not been closed.
Settings
1. MLG
Version 6 Maps and Settings, created by the XBL Gamertag: MLG Gametypes, must
be used for all Ladder Matches and may not be altered.
2. The MLG Version 6 Maps and Settings can be downloaded here:
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes
3. All of the Settings changes that were made
to the default Game Modes (Multi Flag, Team King, Team Oddball, and Team
Slayer) are listed below. This list should
only be used as a reference tool, not in an attempt to recreate the Version 6 Settings.
All Games
Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance =
Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X
Overshields
Custom Powerup Traits, Player Speed =
Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = None
Team Changing = Not Allowed
GB CTF
Nar v6
Sudden Death = 30 Seconds
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes
GB CTF
Ons v6
Captures to Win = 5
Sudden Death = 30 Seconds
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes
GB CTF
Pit v6
Sudden Death = 30 Seconds
Flag Return Time = Disabled
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes
MLG Ball
v6
Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes
MLG King
v6
Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds
MLG TS v6
Time Limit = 15 Minutes
Vehicle Set = No Vehicles
Game Types
GB CTF Nar v6 - MLG Narrows v6
GB CTF Ons v6 - MLG Ons v6
GB CTF Pit v6 - MLG The Pit v6
MLG Ball v6 - MLG Guardian v6
MLG Ball v6 - MLG Ldown v6.1
MLG King v6 - MLG Cstruct v6
MLG TS v6 - MLG Amp v6
MLG TS v6 - MLG Cstruct v6
MLG TS v6 - MLG Guardian v6
MLG TS v6 - MLG Narrows v6
MLG TS v6 - MLG The Pit v6
Playoff Bracket Game Types
Winners Bracket
Round 1 - (4/28)
Game 1 - Multi Flag - Onslaught
Game 2 - Team Slayer - The Pit
Game 3 - Team Oddball - Guardian
Game 4 - Multi Flag - Narrows
Game 5 - Team Slayer - Construct
Round 2 - (4/30)
Game 1 - Multi Flag - Narrows
Game 2 - Team Slayer - Guardian
Game 3 - Team Oddball - Lockdown
Game 4 - Team King - Construct
Game 5 - Team Slayer - The Pit
Round 3 - (5/7)
Game 1 - Multi Flag - Onslaught
Game 2 - Team Slayer - Construct
Game 3 - Team Oddball - Guardian
Game 4 - Multi Flag - The Pit
Game 5 - Team Slayer - Narrow
Round 4 - (5/14)
Game 1 - Multi Flag - The Pit
Game 2 - Team Slayer - Construct
Game 3 - Team Oddball - Lockdown
Game 4 - Multi Flag - Narrows
Game 5 - Team Slayer - Amplified
Round 5 - Winners Finals - (5/21)
Game 1 - Multi Flag - Narrows
Game 2 - Team Slayer - The Pit
Game 3 - Team Oddball - Guardian
Game 4 - Multi Flag - Onslaught
Game 5 - Team Slayer - Construct
Round 6 - Finals - (5/28)
Game 1 - Multi Flag - The Pit
Game 2 - Team Slayer - Guardian
Game 3 - Team King - Construct
Game 4 - Team Oddball - Lockdown
Game 5 - Team Slayer - Narrow
Tiebreaker Game
Game 1 - Team Slayer - Amplified
Losers Bracket
Round 1 - (4/30)
Game 1 - Multi Flag - Narrows
Game 2 - Team Slayer - Guardian
Game 3 - Team Oddball - Lockdown
Game 4 - Team King - Construct
Game 5 - Team Slayer - The Pit
Round 2 - (5/5)
Game 1 - Multi Flag - The Pit
Game 2 - Team Slayer - Narrows
Game 3 - Team Oddball - Lockdown
Game 4 - Multi Flag - Onslaught
Game 5 - Team Slayer - Guardian
Round 3 - (5/7)
Game 1 - Multi Flag - Onslaught
Game 2 - Team Slayer - Construct
Game 3 - Team Oddball - Guardian
Game 4 - Multi Flag - The Pit
Game 5 - Team Slayer - Narrows
Round 4 - (5/12)
Game 1 - Multi Flag - Narrows
Game 2 - Team Slayer - Amplified
Game 3 - Team King - Construct
Game 4 - Team Oddball - Guardian
Game 5 - Team Slayer - The Pit
Round 5 - (5/14)
Game 1 - Multi Flag - The Pit
Game 2 - Team Slayer - Construct
Game 3 - Team Oddball - Lockdown
Game 4 - Multi Flag - Narrows
Game 5 - Team Slayer - Amplified
Round 6 - (5/19)
Game 1 - Multi Flag - The Pit
Game 2 - Team Slayer - Amplified
Game 3 - Team Oddball - Lockdown
Game 4 - Team King - Construct
Game 5 - Team Slayer - Guardian
Round 7 - (5/21)
Game 1 - Multi Flag - Narrows
Game 2 - Team Slayer - The Pit
Game 3 - Team Oddball - Guardian
Game 4 - Multi Flag - Onslaught
Game 5 - Team Slayer - Construct
Round 8 - Losers Finals - (5/26)
Game 1 - Multi Flag - Onslaught
Game 2 - Team Slayer - Narrows
Game 3 - Team Oddball - Guardian
Game 4 - Team King - Construct
Game 5 - Team Slayer - The Pit
Tiebreaker Game
Game 1 - Team Slayer - Guardian