Ladder & Playoff Bracket Rules
Schedule
1. Registration Opens - March 16th
2. Ladder Begins - March 30th, 5:00 PM ET
3. Roster Lock Date - April 12th, 11:59 PM ET
4. Ladder Ends - April 26th, 8:59 PM ET
5. Playoff Bracket Begins - April 28th
6. Playoff Bracket Ends - May 28th
7. Pro Circuit Competition #1 (Columbus) - June
5th - June 7th
General
1. The Entry Fee is 10 Credits per Player.
2. The top 32 Teams at the end of the Ladder
will advance to the Playoff Bracket.
3. The top 64 Teams will receive Pro Circuit
Online Qualifier Rank Points at the end of the Playoff Bracket and earn the
opportunity to purchase a Reserved Team Pass for Pro Circuit Competition #2
(Columbus).
4. Team Leaders will have from April 28th until
5 PM ET on May 4th to purchase the Team Pass that has been reserved for
them. Reserved Team Passes that are not
purchased will be sold to the public at a later date.
5. Pro Circuit Online Qualifier Rank Points are
not tied to the Teams. The Rank Points
are given to Players and stay with those Players for the entire 2009 Pro
Circuit. Players will have a Pro Circuit
Online Qualifier Rank Points total, calculated by adding up the Pro Circuit
Online Qualifier Rank Points they’ve earned in each of the Pro Circuit Online
Qualifiers for a given Video Game.
6. Pro Circuit Online Qualifier Rank Points
will be used to determine Seeds at Pro Circuit Competitions.
7. Players are encouraged to use the same
Username on their Pro Circuit Online Qualifier Team that they plan to use at
upcoming Pro Circuit Competitions. Players may request that their Pro Circuit Online Qualifier Rank Points
be transferred to another Username. However, if it can't be proven that both Usernames are managed by the
same person, the Pro Circuit Online Qualifier Rank Points won't be
transferred. Players looking to transfer
their Pro Circuit Online Qualifier Rank Points should send a private message on
MLGpro.com to the Username Anakin.
8. By
creating or accepting a Challenge, Players acknowledge that they have read,
understand, and agree to abide by all of the rules.
9. Breaking
any rule may result in a Forfeit of a Game, Match, or ban from MLG/GameBattles
and/or the 2009 Pro Circuit.
10. The rules are subject to change at any
time, so check them often.
11. The rules
were last updated at 5:00 PM ET on March 27th, 2009. Sections updated since the Ladder began: None
Teams
1. Players must register and use their own MLG/GameBattles Username in
order to compete in an Online Qualifier. The registered Username must contain the Player’s correct Name, Mailing
Address, and Email Address.
2. Players must not share the information stored on their MLG/GameBattles
Username with another person. This
includes, but is not limited to the following: Passwords, Gamertags, and Email
Addresses.
3. If
a Player accesses or uses another Player’s MLG/GameBattles Username or provides
an incorrect Name, Mailing Address, or Email Address, they may be disqualified,
lose their Online Qualifier Rank Points, lose their Reserved Team Pass, and/or
be banned from MLG/GameBattles.
4. Teams may not have more than 4 Players (1 Leader, 3 Co-Leader/Members).
5. Leaders can give Co-Leader status to their teammates.
6. Leaders
and Co-Leaders are able to send invitations to the Team, remove Members, use
the Match Finder, report Match results, and update the Team page. Only the Leader may delete the Team.
7. Players may not be on more than one Team, in the same Online Qualifier.
8. Players may not create or manage more than one Team, from the same
household, in the same Online Qualifier. Players found breaking Team Rules #7 or #8 may be disqualified, lose
their Online Qualifier Rank Points, lose their Reserved Team Pass, and/or be
banned from MLG/GameBattles.
9. Players are limited to one XBL Gamertag, per Online Qualifier.
10. Individuals may not recover another
Player’s XBL Gamertag and use it in an Online Qualifier Match. Violators of this rule may be banned from MLG/GameBattles
and/or the 2009 Pro Circuit.
11. Players must be on their Team for at
least 12 hours before participating in a Match.
12. If a Player changes their XBL Gamertag,
they must wait 12 hours before participating in a Match.
13. Teams
should be checked, before the start of a Match, to verify all Players’
eligibility. If a Player is found to be
ineligible, a Ticket should be submitted immediately and a Premium Admin should
be contacted. If a Premium Admin isn’t
immediately available, the Match should be played in its entirety. If an ineligible Player is used and
sufficient proof is provided, the Match will result in a Forfeit, when the
Ticket is processed.
14. Use of an incorrect XBL Gamertag will
result in a Forfeit of the Match. Spelling and spaces of XBL Gamertags must be exact, but correct
capitalization is not necessary.
15. Players are not allowed to compete in the
Online Qualifier from outside of North America.
16. Usernames and Team Names may not contain
inappropriate language. Violators of
this rule will be required to change their Username/Team Name immediately.
17. Players are not able to change their
Team’s name. Leaders must submit a
Ticket requesting that their Team name be changed. Teams will not be allowed to change their
name more than once.
Player Movement
1. Players are allowed to join and leave a Team
at any time before the Roster Lock Date.
2. Leaders are allowed to add and remove
Players at any time before the Roster Lock Date.
3. Players may not switch Teams after the
Roster Lock Date. Players may leave a
Team after the Roster Lock Date if they no longer want to participate or are
unable to participate. Such Players must
submit a Ticket requesting that they be removed from the Team and include the
Username and XBL Gamertag of the Player that will be replacing them. A Premium Admin will review the request and
decide whether or not to allow the change. If a Player chooses to leave a Team after the Roster Lock Date, they may
not join another GoW2 Online Qualifier #2 Team.
4. No Player Movement or XBL Gamertag changes will
be allowed during the Playoff Bracket.
5. Players can’t change their XBL Gamertags
after the Roster Lock Date. Players may
submit a Ticket requesting that their XBL Gamertag be changed after the Roster
Lock Date. A Premium Admin will review
the request and decide whether or not to allow the change.
6. Teams must have 4 Players on the Roster Lock
Date. Teams with fewer than 4 Players,
at that time, will be ineligible for the Playoff Bracket (See Player Movement
Rule #9).
7. Players may request a Credit refund prior to
the Roster Lock Date if their Team has yet to play a Match. After the Roster Lock Date, all Credits will
be considered used and nonrefundable.
8. The Roster Lock Date is 11:59 PM ET on April
12th.
9. If a Team is left with fewer than 4 Players,
as result of a Player(s) leaving the Team on April 12th, a Premium Admin will
help the Team add a Player(s) so that they can continue to compete and remain
eligible for the Playoff Bracket.
10. Teams may
change their Leader at any time. The
Leader may relinquish the role, by submitting a Ticket requesting a new Leader,
and remain on or leave the Team. Teams
can request a Leader change if the other 3 Team members submit Tickets
requesting that the same Player be named the new Leader.
11. Pro Circuit
Online Qualifier #2 teammates are not required to play with each other at Pro
Circuit Competitions.
Gameplay
1. No leaving the normal boundaries of a Map.
2. No use of the
Standby Button, or other device, to lag opponents or perform glitches.
3. No shooting while Roadie Running.
4. No use of the Kung-Fu flip.
5. No use of any weapon other than the Snub
Pistol or Boltok Pistol while using a Meat Shield.
6. No removing Players on the opposing Team from
the Multiplayer Party Lobby once a Game has started.
7. Breaking any of Gameplay rules #1-6 will
result in a Forfeit of the Game.
8.
If a Team is found taunting in-Game
twice during a Match, they will Forfeit the Match. In-Game taunting is defined as pausing or performing
unnecessary actions that are directed toward a downed Player who will
inevitably be killed.
For Screen
Shots of all illegal locations/maneuvers follow this link:
http://www.mlgpro.com/forum/showthread.php?t=218853
All Matches
1. Players must be signed in to Xbox Live for
all Matches.
2. Players must appear offline for the entire
Match. Breaking this rule may result in
a Forfeit of a Game, Match, or ban from MLG/GameBattles and/or the 2009 Pro
Circuit.
3. The Team that doesn’t Host must choose to
play as the COG or Locust team for each Game.
4. Each Game must be played until one Team wins
4 Rounds.
5. No warm-up or practice Games are permitted
once the Match’s first Game has begun.
6. Starting a Game with the wrong Game Type
Settings may result in a Forfeit of the Game, determined by a Premium Admin. If a Team quits out of a Game and claims that
the wrong Game Type Settings were used, but that Team is unable to provide
proof to back up their claim, they will Forfeit the Game.
7. Teams must have
at least 3 members present in order to start a Game.
8. If
by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players
to play all of the Games, the incomplete Team Forfeits the Games they can’t
play.
9. Teams may delay the Match between Games for up to five minutes. Teams can request that a Premium Admin
enforce this five minute time limit. After five minutes, if the delaying Team’s full Roster isn’t present,
they must play the next Game shorthanded or Forfeit the Match.
10. If the Hosting Player wrongly ends a
Game, their Team will Forfeit the Game.
11. Before a Match starts, Players should
ensure that they don’t have any outstanding invitations to the Multiplayer
Party.
12. If an outside Player joins a Round while
it is in progress and stays for more than 10 seconds, picks up or uses a
weapon, or is injured, the Game must be reset with the appropriate Round
Score. Teams should also attempt to reset
the Game so that Teams start the effected Round from the correct side of the
Map. If the outside Player stays for
less than 10 seconds, doesn’t pick up or use a weapon, and isn’t injured, the
Round must continue. The Team
responsible for inviting the outside Player could be penalized with a Game or
Match Forfeit or ban from MLG/GameBattles and/or the 2009 Pro Circuit.
Ladder Matches
1. Teams must use the Match Finder in order to schedule a Match.
2. Game Types for each Match will be determined
by the Map Randomizer.
3. A
Match will consist of 3 Games. Once one
Team wins 2 Games, the Match is over.
4. Teams are not able to accept Challenges made by Teams that are more than
3 Levels above or below them, unless they are separated by 25 or fewer Rank
spots. For example, a Level 5 Team ranked
100th will be able to accept a Challenge made by a Level 10 Team ranked
80th. Teams ranked 1st-51st will be able
to accept Challenges made by other Teams ranked 1st-51st no matter what Level
they are.
5. Teams
may not play each other more than once in a 24 hour period.
6. A
Team may cancel a scheduled Match by submitting a Ticket at least 24 hours
prior to the Match’s scheduled start time. Scheduled Matches can also be removed at any time if both Teams submit a
Ticket.
7. Matches must be played in their entirety, unless both Teams agree to
postpone or cancel the Match. In order
to postpone or cancel a Match that has already begun, both Teams must submit a
Ticket.
8. In order to get a Forfeit Win, a Team must
submit a Ticket within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3
Team members in a Multiplayer Party Lobby featuring the first scheduled Map and
the second Screenshot must show a XBL time stamp within 15 minutes of the
scheduled Match time.
9. The
lower ranked Team must choose the Game they want to Host and Host that Game
first. Then, the higher ranked Team must
choose the Game they want to Host and Host that Game. If a 3rd Game is necessary, the Team that won
the most combined Rounds, from the first two Games, must Host. If a 3rd Game is necessary and the Teams have
won an equal number of Rounds, the lower ranked Team must Host. Games do not have to be played in the order
that they are presented.
10. If Teams
have the same Rank, the Team with the higher Team ID must assume the privileges
of the higher ranked Team.
11. At the end
of Ladder play, ties will be broken using the following tiebreakers in this
order: Winning Percentage, Match Wins, and Team ID.
Playoff Bracket Matches
1. The Playoff Bracket will be a Best of 5 Game
Match, Double Elimination Bracket.
2. Once one Team wins 3 Games, the Match is over.
3. Game Types will be set for each Round of the
Playoff Bracket.
4. After losing a Match, Teams will fall into
the Losers Bracket.
5. A Match loss in the Losers Bracket will
result in elimination from the Playoff Bracket.
6. A Team’s Playoff Bracket Seed will be
equivalent to their Rank at the end of the Ladder.
7. The higher seeded Team must choose 1 Game to
Host. Then, the lower seeded Team must
choose 2 Games to Host. The higher seeded
Team must Host the Games that weren’t chosen. The Games must be played in order.
8. If Teams meet for a 2nd time in the Playoff
Bracket, their Match will expand to a Best of 11, include the previous Match,
and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket,
the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match
were not played, they must be played first with Host for each Game going to the
Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must choose
to Host Game 6 or Game 7. The Team that
lost the first Match must Host the Game that wasn’t chosen. The Team that won the first Match must Host
the 11th Game, if necessary. The lower seeded
Team must choose 1 Game to Host. Then,
the higher seeded Team must choose 2 Games to Host. The lower seeded Team must Host the Games
that weren’t chosen.
9. Four Game Types will be chosen to be the
Game Types that are repeated during a Best of 11 Game Match.
10. The 6th and
7th Game, of a Best of 11 Game Match, must be played on the Maps that the Teams
have yet to play against each other.
11. If the Teams
meeting in the Finals have not yet faced each other in the Playoff Bracket and
the Team coming from the Losers Bracket wins a Match, the Winners Bracket
Finals Game Types must be played, in order to break the tie, since both Teams
would only have one Match loss. Before
the start of the Finals, the Team without a Match loss must choose to have
higher Seed hosting privileges for the Finals or Winners Bracket Finals set of
Game Types (See Playoff Bracket Rule #7).
12. Teams
eliminated in the same Round of the Losers Bracket will be ranked against each
other, for Pro Circuit Online Qualifier Rank Points purposes, using their
Playoff Bracket Seed.
13. The Playoff Bracket will run on a
Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.
14. If a proposed rescheduling of the Match time
has not been agreed upon, the Match is required to be played at the scheduled
Match time.
15. Leaders and
Co-Leaders, from opposing Teams, can reschedule a Match. In order for the Match to be officially
rescheduled, a Challenge must be accepted for a different Match time.
16. Matches
originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on
Thursday. Matches originally scheduled
for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.
17. Each Match
will be assigned a Premium Admin. Teams
should contact their Premium Admin if they encounter any problems scheduling or
playing their Match. In order to get a
Forfeit win, Teams should contact their Premium Admin and invite them into
their Multiplayer Party Lobby, so they can confirm that the Team was online at
the scheduled time. In order to get a
Forfeit win, in the absence of a Premium Admin, a Team must submit a Ticket
within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3 Team members in a Multiplayer
Party Lobby featuring the first scheduled Map and the second Screenshot must
show a XBL time stamp within 15 minutes of the scheduled Match time.
18. If a Match
isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the
Match win will be awarded to the higher seeded Team.
19. If a Match
isn’t played and both Teams submit a Ticket requesting the Forfeit win, but
neither can prove that they were signed into XBL at the scheduled Match time,
the Match win will be awarded to the higher seeded Team.
Host
1. Hosting Players must create the Multiplayer
Party Lobby to ensure that they are given Host. As the hosting Team changes over the course of a Match, the new hosting
Player should leave the Multiplayer Party Lobby and create a new one to ensure
that they are given Host for that Game.
2. Teams should play a test Game, for roughly
30 seconds, before a new Host is going to be used, in order to determine if the
Host is reasonable. Test Games should be
played using a Game Type the Teams are not scheduled to play against each other
so that Players aren’t confused about whether the Match has officially begun/resumed
or not.
3. All Players must agree that the Host is
reasonable (all Players with green dots) before the start of a Game. If a reasonable Host can’t be found, the hosting
Team’s best Host must be used.
4. If the Host isn't given to the Player that
was designated to be the Game’s Host, the Game must still be played.
5. If a Player’s connection to the Host becomes
unreasonable during a Game, the Game must still be played. After each Game, either Team may request that
a new Host be tested, if the previous Host was unreasonable.
6. If
a Player loses their connection to the Host when the Game launches, the Game
must be restarted.
7. If
a Player loses their connection to the Host, the Round must continue. Players losing their connection to the Host
may be invited back to the Multiplayer Party Lobby.
8. If a Game is ended because the Host drops
from the Game, the Team that hosted will Forfeit the Game.
9. Premium
Admins may refuse specific Players the ability to Host a Game if sufficient
evidence is provided that the Player’s Host is unstable.
Premium Admins
1. Premium
Admins can be contacted by way of the GB Live Support system in order to answer
any questions or solve any problems your Team may have during a Match. Live Support: http://gamebattles.com/xbox360/gears-of-war-2/ladder/qualifier-meadowlands/support
2. If
a Premium Admin is called into a Multiplayer Party Lobby, Players must keep
them un-muted at all times.
3. Verbal abuse of a Premium Admin may result in a ban from MLG/GameBattles. Team Leaders are responsible for the conduct of their teammates.
Reporting
1. The winning Team must report the Match results within 30 minutes of its
completion.
2. To
report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0,
3-1, or 3-2). Reporting the individual
Game Scores, during the Ladder, is optional. Instead of reporting the individual Game Scores for Playoff Bracket
Matches, Teams must report a number 1 for each Game in order to indicate which
Team Hosted each Game, including any Games that weren’t played.
3. At least one member of each Team should take
a Screenshot(s) of each Game’s results. Screenshots should contain the Game Score, Players on each Team, and a time
stamp.
4. In order to dispute Match results, Tickets
must be submitted within 3 hours of the scheduled Match time.
5. If a Screenshot(s) is needed in order to
resolve a dispute, it should be transferred to the user’s computer and uploaded
to a free image-hosting site such as the GB Game Room. The URL for the image(s) should be attached
to the dispute Ticket(s).
6. For all cheating claims, the burden of proof
is on the accuser.
7. Any form of cheating or unsportsmanlike
behavior may result in a Forfeit of a Game, Match, or ban from MLG/GameBattles
and/or the 2009 Pro Circuit.
8. Unsportsmanlike behavior and verbal abuse
will not be tolerated. Punishable
behavior includes, but is not limited to, excessive use of foul or degrading
language.
Tickets
1. To
submit a Ticket, click “New Support Ticket,” found within “My GB,” on the console
navigation bar. Select a category that
best describes your problem, the Arena in which it occurred, and a detailed
description of the issue.
2. When submitting a Ticket, fill out all applicable fields. Incomplete or incorrect Tickets will be closed
without being processed.
3. Once submitted, the status of your Ticket can be viewed through “My
Support Tickets,” also found within the “My GB” menu.
4. All decisions made by Premium Admins are final. After a decision has been made, regarding a Ticket,
additional Tickets may only be submitted if they contain new information.
5. Tickets are handled in the order that they are received. Premium Admins should not be contacted
regarding the status of Tickets that have not been closed.
Game Type Settings
1. All of the Settings and weapon changes that
were made to the default Game Mode Execution as well as each Map’s weapon
pick-ups are listed below. Settings and
weapon changes, not listed below, shouldn’t be changed from their default
state.
All Games
1. Starting Weapon = Hammer Burst
2. Game Type = Execution
3. Total Rounds = 4
4. Round Time Limit = 5
5. Bleed-Out Time = 15
6. Friendly Fire = On
7. Weapon Spawning = Customize
Blood
Drive
1. Replace Boltok Pistol with Disabled
2. Replace Frag Grenade with Ink Grenade
3. Replace Scorcher Flamethrower with Torque
Bow
Jacinto
1. Replace Mortar with Disabled
2. Replace Frag Grenade with Ink Grenade
Pavilion
1. Replace Mulcher
with Torque Bow
2. Replace Mortar
with Disabled
3. Replace
Boomshield with Ink Grenade
4. Replace Frag
Grenade with Ink Grenade
River
1. Replace Mortar with Torque Bow
Ruins
1. Replace Torque Bow with Longshot
2. Replace Boomshield with Ink Grenade
3. Replace Scorcher Flamethrower with Torque
Bow
4. Replace Gorgon Pistol with Disabled
Security
1. Replace Mulcher with Boltok Pistol
2. Replace Scorcher Flamethrower with Ink
Grenade
3. Replace Boltok Pistol with Torque Bow
4. Replace Frag Grenade with Disabled
Stasis
1. Replace Longshot with Boomshot
3. Replace Mulcher with Longshot
4. Replace Gorgon Pistol with Boltok Pistol
Game Types
Execution -
Blood Drive
Execution -
Jacinto
Execution -
Pavilion
Execution -
River
Execution -
Ruins
Execution -
Security
Execution - Stasis
Playoff Bracket Game Types
Winners Bracket
Round 1 - (4/28)
Game 1 - Execution - Jacinto
Game 2 - Execution - Stasis
Game 3 - Execution - Ruins
Game 4 - Execution - River
Game 5 - Execution - Security
Round 2 - (4/30)
Game 1 - Execution - Security
Game 2 - Execution - Jacinto
Game 3 - Execution - River
Game 4 - Execution - Pavilion
Game 5 - Execution - Blood Drive
Round 3 - (5/7)
Game 1 - Execution - River
Game 2 - Execution - Security
Game 3 - Execution - Stasis
Game 4 - Execution - Blood Drive
Game 5 - Execution - Ruins
Round 4 - (5/14)
Game 1 - Execution - Jacinto
Game 2 - Execution - Ruins
Game 3 - Execution - Pavilion
Game 4 - Execution - Security
Game 5 - Execution - River
Round 5 - Winners Finals - (5/21)
Game 1 - Execution - Blood Drive
Game 2 - Execution - River
Game 3 - Execution - Jacinto
Game 4 - Execution - Ruins
Game 5 - Execution - Stasis
Round 6 - Finals - (5/28)
Game 1 - Execution - Stasis
Game 2 - Execution - Pavilion
Game 3 - Execution - Security
Game 4 - Execution - Jacinto
Game 5 - Execution - Blood Drive
Losers Bracket
Round 1 - (4/30)
Game 1 - Execution - Security
Game 2 - Execution - Jacinto
Game 3 - Execution - River
Game 4 - Execution - Pavilion
Game 5 - Execution - Blood Drive
Round 2 - (5/5)
Game 1 - Execution - Ruins
Game 2 - Execution - Blood Drive
Game 3 - Execution - Pavilion
Game 4 - Execution - Jacinto
Game 5 - Execution - Stasis
Round 3 - (5/7)
Game 1 - Execution - River
Game 2 - Execution - Security
Game 3 - Execution - Stasis
Game 4 - Execution - Blood Drive
Game 5 - Execution - Ruins
Round 4 - (5/12)
Game 1 - Execution - Pavilion
Game 2 - Execution - Ruins
Game 3 - Execution - Blood Drive
Game 4 - Execution - Stasis
Game 5 - Execution - Jacinto
Round 5 - (5/14)
Game 1 - Execution - Jacinto
Game 2 - Execution - Ruins
Game 3 - Execution - Pavilion
Game 4 - Execution - Security
Game 5 - Execution - River
Round 6 - (5/19)
Game 1 - Execution - Pavilion
Game 2 - Execution - Stasis
Game 3 - Execution - River
Game 4 - Execution - Security
Game 5 - Execution - Jacinto
Round 7 - (5/21)
Game 1 - Execution - Blood Drive
Game 2 - Execution - River
Game 3 - Execution - Jacinto
Game 4 - Execution - Ruins
Game 5 - Execution - Stasis
Round 8 - Losers Finals - (5/26)
Game 1 - Execution - Security
Game 2 - Execution - Blood Drive
Game 3 - Execution - Ruins
Game 4 - Execution - River
Game 5 - Execution - Pavilion
Tiebreaker Games
Game 8 - Execution - Ruins
Game 9 - Execution - Security
Game 10 - Execution - Stasis
Game 11 - Execution - River