Ladder & Playoff Bracket Rules
Schedule
1. Ladder #1 Registration Opens - March 18th,
5:00 PM ET
2. Ladder #1 Begins - March 31st, 5:00 PM ET
3. Ladder #1 Roster Lock Date - May 4th, 11:59
PM ET
4. Ladder #1 Ends - May 18th, 11:59 PM ET
5. Playoff Bracket #1 Begins - May 20th
6. Playoff Bracket #1 Ends - July 3rd
7. Ladder #2 - May 19th to July 6th
8. Ladder #2 Playoff Bracket - July 8th to
August 21st
9. Ladder #3 - July 7th to August 24th
10. Ladder #3
Playoff Bracket - August 26th - October 9th
11. CoD4 Finals -
TBA
General
1. The Entry Fee is 50 Credits per Player.
2. The Prizes are as follows: 1st = $4000, 2nd
= $2000, 3rd = $1000, 4th = $500.
3. The top 128 Teams at the end of the Ladder
will advance to the Playoff Bracket.
4. The top 192 Teams will receive Pro Circuit
Ladder Rank Points at the end of the Playoff Bracket.
5. The top 2 Teams will be invited to the CoD4
Finals.
6. Pro Circuit Ladder Rank Points are not tied
to the Teams. The Points are given to
Players and stay with those Players for the entire 2008 Pro Circuit.
7. The top 8 Teams, determined by cumulative
CoD4 Pro Circuit Ladder Rank Points, will be considered Pro Teams.
8. Players may request that their Pro Circuit
Ladder Rank Points be transferred to another Username. However, if it can't be proven that both
Usernames are managed by the same person, the Pro Circuit Ladder Rank Points
won't be transferred. Players looking to
transfer their Pro Circuit Ladder Rank Points should send a private message on
MLGpro.com to the Username Anakin.
9. By
sending or accepting a Challenge, Players acknowledge that they have read,
understand, and agree to abide by all of the rules.
10. Breaking any rule may result in a
Forfeit of a Game, Match, or ban from GameBattles.
11. The rules are subject to change at any
time, so check them often.
12. The rules
were last updated at 5:00 PM ET on May 20th, 2008. Sections updated since the Ladder began: General,
Player Movement, All Matches, Playoff Bracket Matches, Settings, Game Types,
Playoff Bracket Game Types.
Teams
1. Teams may not have more than 4 Players (1 Leader, 3 Co-Leader/Members).
2. Leaders can give Co-Leader status to their teammates.
3. Leaders and Co-Leaders are able to send invitations to the Team, remove
Members, use the Match Finder, report Match results, update the Team page, and
delete the Team.
4. Players may not be on more than one Team, on the same Ladder.
5. Players
may not create or manage more than one Team, from the same household, on the
same Ladder.
6. Players are limited to one XBL Gamertag, per Ladder.
7. Players must be on their Team for at least 12 hours before they can
participate in a Match.
8. If
a Player changes their XBL Gamertag, they must wait 12 hours before
participating in a Match.
9. Teams should be checked, before the start of
a Match, to verify all Players’ eligibility. If a Player is found to be ineligible, a Ticket should be submitted
immediately and a Staff member should be contacted. If a Staff member isn’t immediately
available, the Match should be played in its entirety. If an ineligible Player is used, the Match
will result in a Forfeit, when the Ticket is processed.
10. Use of an incorrect XBL Gamertag will
result in a Forfeit of the Match. Spelling and spaces of XBL Gamertags must be exact, but correct
capitalization is not necessary.
11. Players are not allowed to compete on the
Ladder from outside of North America.
12. Team or Player names may not contain
inappropriate language.
13. Players are not able to change their
Team’s name. Leaders must submit a
Ticket requesting that their Team name be changed.
Player Movement
1. Players are allowed to join and leave a Team
at any time before the Roster Lock Date.
2. Leaders are allowed to add and remove
Players at any time before the Roster Lock Date.
3. No Player Movement is allowed after the
Roster Lock Date.
4. Players can’t change their XBL Gamertags
after the Roster Lock Date.
5. Teams must have 4 Players on the Roster Lock
Date. Teams with fewer than 4 Players,
at that time, will be ineligible for the Playoff Bracket.
6. The Roster Lock Date is 11:59 PM ET on May
4th.
7. If a Team is left with fewer than 4 Players,
as result of a Player(s) leaving the Team on May 4th, Pro Circuit Ladder Admins
will help the Team add a Player(s) so that they can continue to compete and
remain eligible for the Playoff Bracket.
8. Teams may change their Leader at any
time. The Leader may relinquish the
role, by submitting a Ticket requesting a new Leader, and remain on, or leave,
the Team. Teams can request a Leader
change if the other 3 Team members submit Tickets requesting that the same
Player be named the new Leader.
Gameplay
1. No leaving the normal boundaries of a Map.
2. No going into the
tunnel walls on Pipepline.
3. No going on top
of the arch on District.
4. No going onto
Invisible Ledges.
5. No jumping off
of another Character.
6. No using the Grenade Launcher.
7. No using the Frag x 3 Perk.
8. No using C4.
9. No using Claymores.
10. No removing
players on the opposing Team from the Private Match once a Game has started.
11. Breaking any
of rules #1-10 will result in a Forfeit of the Game.
For Screen
Shots of all illegal locations follow this link:
http://www.mlgpro.com/forum/showthread.php?p=3455820#post3455820
All Matches
1. Players must be signed in to Xbox Live for
all Matches.
2. Players must appear offline for the entire
Match.
3. The Team that doesn’t Host must choose to
play as the OpFor/Spetsnaz or Marines/S.A.S. team for Round 1 of each
Game.
4. All Domination Games require that each Team
play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S.
team. Scores from each Round must be
added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be
replayed. Host and Side Choice are not
changed when a Game is replayed.
5. No warm-up or practice Games are permitted
once the Match’s first Game has begun.
6. Starting a Game with the wrong Game Type
Settings may result in a Forfeit of the Game.
7. If
by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players
to play the Games, the incomplete Team Forfeits the Match.
8. In order to get a Forfeit Win, a Team must
submit a Ticket and a XBL message within 1 hour of the scheduled Match
time. The Ticket must include two
Screenshots. The first Screenshot must
show at least 3 Team members in a Private Match Lobby featuring the 1st
scheduled Game Type and the second Screenshot must show the XBL message. The XBL message must be sent to the XBL
Gamertag “Gamebattles” and include “CoD4”, the Match ID, the Player’s Team ID,
and a brief explanation of the situation.
9. Teams must have at least 3 members present in
order to start a Round/Game.
10. Teams may delay the Match between Rounds/Games
for up to five minutes. Teams can
request that a Referee enforce this five minute time limit. After five minutes, if the delaying Team’s
full Roster isn’t present, they must play the next Round/Game shorthanded or
Forfeit the Match.
11. If the Hosting Player wrongly ends a Round/Game,
their Team will Forfeit the Game.
Ladder Matches
1. Teams must use the Match Finder in order to
schedule a Match.
2. Game Types for each Match will be determined
by the Map Randomizer.
3. A
Match will consist of 3 Games. Once one
Team wins 2 Games, the Match is over.
4. Teams
are not able to accept Challenges made by Teams that are more than 3 Levels
above ,or below, them unless they are separated by 25, or fewer, Rank
spots. For Example, a Level 5 Team
Ranked 100th will be able to accept a Challenge made by a Level 10 Team Ranked
80th. Teams Ranked 1st-51st will be able
to accept Challenges made by other Teams Ranked 1st-51st no matter what Level
they are.
5. Teams may not play each other more than once in a 24 hour period.
6. A
Team may cancel a scheduled Match by submitting a Ticket at least 24 hours
prior to the Match’s scheduled start time. Scheduled Matches can also be removed at any time if both Teams submit a
Ticket.
7. Matches
must be played, in their entirety, unless both Teams agree to postpone, or
cancel, the Match. If order to postpone,
or cancel, a Match, that has already begun, both Teams must submit a Ticket.
8. The higher ranked Team must choose the Game
they want to Host and Host that Game first. The lower ranked Team must Host the other 2 Games. Games do not have to be played in the order
that they are presented.
9. If Teams have the same Rank, the Team with
the higher Team ID must assume the privileges of the higher ranked Team.
10. At the end
of Ladder play, ties will be broken using the following tiebreakers in this
order: Winning Percentage, Match Wins, and Team ID.
Playoff Bracket Matches
1. The Playoff Bracket will be a Best of 5 Game
Match, Double Elimination Bracket.
2. Once one Team wins 3 Games, the Match is over.
3. Game Types will be set for each Round of the
Playoff Bracket.
4. Each Match will consist of 3 Domination and 2 Search and Destroy Games.
5. After losing a Match, Teams will fall into
the Losers Bracket.
6. A Match loss in the Losers Bracket will result
in elimination from the Playoff Bracket.
7. A Team’s Playoff Seed will be equivalent to
their Rank at the end of the Ladder.
8. The higher seeded Team must choose 1 Game to
Host. Then, the lower seeded Team must
choose 2 Games to Host. The higher
seeded Team must Host the Games that weren’t chosen. The Games must be played in order.
9. If Teams meet for a 2nd time, in the Playoff
Bracket, their Match will expand to a Best of 11, include the previous Match,
and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket,
the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match
were not played, they must be played first with Host for each Game going to the
Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must Host
the 11th Game, if necessary. The lower
seeded Team must choose 1 Game to Host. Then, the higher seeded Team must choose 2 Games to Host. The lower seeded Team must Host the Games
that weren’t chosen.
10. Game Types
will be set, for a Best of 11 Game Match, to ensure that Teams don’t play the
same Game Type against each other twice.
11. If the Teams
meeting in the Finals have not yet faced each other in the Playoff Bracket and
the Team coming from the Losers Bracket wins a Match, the Winners Bracket
Finals Game Types must be played, in order to break the tie, since both Teams
would only have one Match loss. Before
the start of the Finals, the Team without a Match loss must choose to have
higher Seed hosting privileges for the Finals or Winners Bracket Finals set of
Game Types (See Rule #8).
12. Teams
eliminated in the same Round of the Losers Bracket will be ranked against each
other, for Pro Circuit Ladder Rank Point purposes, using their Playoff Bracket
Seed.
13. The Playoff Bracket will run on a
Tuesday/Thursday schedule. Matches with
a Tuesday Default Match Time must be played by 9 AM ET on Thursday. Matches with a Thursday Default Match Time
must be played by 9 AM ET on Tuesday.
14. The Default
Match Time will be 9 PM ET.
15. To schedule a Match, Captains or Co-Captains,
from opposing Teams, must submit or accept a Challenge. If a Challenge is not submitted and accepted,
the Match must be played at the Default Match Time.
16. Captains or
Co-Captains, from opposing Teams, can reschedule a scheduled Match. In order for the Match to be officially
rescheduled, both Teams must submit a Ticket requesting the same rescheduled
Match time.
17. If a proposed rescheduling of the Match time
has not been agreed upon, the Match is required to be played at the scheduled
Match time.
18. If a Match
isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the
Match win will be awarded to the higher Seeded Team.
Host
1. Hosting Players should create the Private
Match Lobby to ensure that they are given Host. As the hosting Team changes over the course of a Match, the new Host
should leave the Private Match Lobby and create a new one to ensure that they
are given Host for that Game.
2. Teams should play a test Game, for roughly
30 seconds, before a new Host is going to be used, in order to determine if the
Host is reasonable. Test Games should be
played using a Game Type the Teams are not scheduled to play against each other
so that Players aren’t confused about whether the Match has officially begun or
not.
3. All Players must agree that the Host is reasonable
(all Players with green bars) before the start of a Game. If a reasonable Host can’t be found, the
Team’s best Host must be used.
4. If, for some reason, the Host isn't given to
the Player that was designated to be the Game’s Host, the Game must still be
played.
5. If a Player’s connection to the Host becomes
unreasonable during a Game, the Game must still be played. After each Game, either Team may request that
a new Host be tested, if the previous Host was unreasonable.
6. If
a Player loses their connection to the Host when the Game launches, the Game
must be restarted.
7. If
a Player loses their connection to the Host, the Round must continue. Players losing their connection to the Host
may be invited back to the Private Match Lobby.
8. If a Round/Game is ended because the Host
drops from the Game, the Team that hosted will Forfeit the Game.
Referees
1. Pro Circuit Ladder Referees can be contacted on AIM to answer any
questions or solve any problems your Team may have during a Match. Pro Circuit Ladder Admins should only be
contacted if no Pro Circuit Ladder Referees are available. Contact information for Pro Circuit Ladder
Referees and Admins can be found in the 2008 MLG Pro Circuit Staff section of
the Call of Duty 4 Arena’s Staff page. Arena Referees and Arena Administrators should not be contacted.
2. If
a Referee is called into a Private Match Lobby, Players must keep them un-muted
at all times.
3. Verbal abuse of a Referee may result in a
ban from GameBattles. Team Leaders are
responsible for the conduct of their teammates.
Reporting
1. The winning Team must report the Match results within 30 minutes of its
completion.
2. To
report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0,
3-1, or 3-2). Reporting the individual
Game Scores is optional.
3. At least one member of each Team should take
a Screenshot(s) of each Round’s/Game’s results. Screenshots should contain the Round/Game Score, Players on each Team,
and a time stamp.
4. If order to dispute Match results, Tickets
must be submitted within 3 hours of the scheduled Match time.
5. If a Screenshot(s) is needed in order to
resolve a dispute, it should be transferred to the user’s computer and uploaded
to a free image-hosting site such as the GB Game Room. The URL for the image(s) should be attached
to the dispute Ticket(s).
6. For all cheating claims, the burden of proof
is on the accuser.
7. Any form of cheating or unsportsmanlike
behavior may result in a Forfeit of a Game, Match, or ban from GameBattles.
8. Unsportsmanlike behavior and verbal abuse
will not be tolerated. Punishable
behavior includes, but is not limited to, excessive use of foul or degrading
language.
Tickets
1. To
submit a Ticket, click “New Support Ticket,” found within “My GB,” on the
console navigation bar. Select a
category that best describes your problem, the Arena in which it occurred, and
a detailed description of the issue.
2. When submitting a Ticket, fill out all applicable fields. Incomplete or incorrect Tickets will be
closed without being processed.
3. Once submitted, the status of your Ticket can be viewed through “My
Support Tickets,” also found within the “My GB” menu.
4. All Admin decisions are final. After a decision has been made, regarding a Ticket, additional Tickets
may only be submitted if they contain new information.
5. Tickets are handled in the order that they are received. Staff members should not be contacted
regarding the status of Tickets that have not been closed.
Settings
1. All of the Settings changes that were made
to the default Game Modes (Domination and Search and Destroy) are listed
below. Settings, not listed below,
shouldn’t be changed from their default state.
All Games
Spectate = Team
Only
Friendly Fire =
On
Kill Cam
= On
Air Support = Off
Domination
Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds
Search and Destroy
Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch = Every Round
Game Types
Domination -
Backlot
Domination -
Crash
Domination -
District
Domination -
Downpour
Domination -
Overgrown
Domination -
Strike
Search and
Destroy - Backlot
Search and
Destroy - Crash
Search and Destroy
- Overgrown
Search and
Destroy - Pipeline
Search and
Destroy - Strike
Playoff Bracket Game Types
Winners
Bracket
Round 1 - (5/20)
Game 1 - Domination - Backlot
Game 2 - Search and Destroy - Crash
Game 3 - Domination - Strike
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Downpour
Round 2 - (5/22)
Game 1 - Domination - Crash
Game 2 - Search and Destroy - Backlot
Game 3 - Domination - Strike
Game 4 - Search and Destroy - Pipeline
Game 5 - Domination - Overgrown
Round 3 - (5/29)
Game 1 - Domination - District
Game 2 - Search and Destroy - Overgrown
Game 3 - Domination - Backlot
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Crash
Round 4 - (6/5)
Game 1 - Domination - Strike
Game 2 - Search and Destroy - Crash
Game 3 - Domination - Overgrown
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - District
Round 5 - (6/12)
Game 1 - Domination - Backlot
Game 2 - Search and Destroy - Overgrown
Game 3 - Domination - Crash
Game 4 - Search and Destroy - Pipeline
Game 5 - Domination - Strike
Round 6 - (6/19)
Game 1 - Domination - District
Game 2 - Search and Destroy - Strike
Game 3 - Domination - Downpour
Game 4 - Search and Destroy - Crash
Game 5 - Domination - Backlot
Round 7 - Winners Finals - (6/26)
Game 1 - Domination - Downpour
Game 2 - Search and Destroy - Backlot
Game 3 - Domination - Strike
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Crash
Round 8 - Championship Match - (7/3)
Game 1 - Domination - Backlot
Game 2 - Search and Destroy - Pipeline
Game 3 - Domination - District
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Overgrown
Tiebreaker Game
Game 1 - Search and Destroy - Crash
Losers Bracket
Round 1 - (5/22)
Game 1 - Domination - Crash
Game 2 - Search and Destroy - Backlot
Game 3 - Domination - Strike
Game 4 - Search and Destroy - Pipeline
Game 5 - Domination - Overgrown
Round 2 - (5/27)
Game 1 - Domination - Overgrown
Game 2 - Search and Destroy - Crash
Game 3 - Domination - District
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - Strike
Round 3 - (5/29)
Game 1 - Domination - District
Game 2 - Search and Destroy - Overgrown
Game 3 - Domination - Backlot
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Crash
Round 4 - (6/3)
Game 1 - Domination - Crash
Game 2 - Search and Destroy - Pipeline
Game 3 - Domination - Downpour
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Overgrown
Round 5 - (6/5)
Game 1 - Domination - Strike
Game 2 - Search and Destroy - Crash
Game 3 - Domination - Overgrown
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - District
Round 6 - (6/10)
Game 1 - Domination - Backlot
Game 2 - Search and Destroy - Strike
Game 3 - Domination - District
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Downpour
Round 7 - (6/12)
Game 1 - Domination - Strike
Game 2 - Search and Destroy - Overgrown
Game 3 - Domination - Crash
Game 4 - Search and Destroy - Pipeline
Game 5 - Domination - Backlot
Round 8 - (6/17)
Game 1 - Domination - Overgrown
Game 2 - Search and Destroy - Backlot
Game 3 - Domination - Crash
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Downpour
Round 9 - (6/19)
Game 1 - Domination - District
Game 2 - Search and Destroy - Strike
Game 3 - Domination - Downpour
Game 4 - Search and Destroy - Crash
Game 5 - Domination - Backlot
Round 10 - (6/24)
Game 1 - Domination - Overgrown
Game 2 - Search and Destroy - Crash
Game 3 - Domination - Backlot
Game 4 - Search and Destroy - Pipeline
Game 5 - Domination - District
Round 11 - (6/26)
Game 1 - Domination - Downpour
Game 2 - Search and Destroy - Backlot
Game 3 - Domination - Strike
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Crash
Round 12 - Losers Finals - (7/1)
Game 1 - Domination - Crash
Game 2 - Search and Destroy - Pipeline
Game 3 - Domination - Overgrown
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - Strike
Tiebreaker Game
Game 1 - Search and Destroy - Overgrown