Ladder & Playoff Bracket Rules
Schedule
1. Registration Opens - February 2nd
2. Ladder Begins - February 16th, 5:00 PM ET
3. Roster Lock Date - March 1st, 11:59:59 PM ET
4. Ladder Ends - March 15th, 9:00 PM ET
5. Playoff Bracket Begins - March 17th
6. Playoff Bracket Ends - April 16th
7. CoD4
Finals - TBA
General
1. The Entry Fee is 40 Credits per Player.
2. The Prizes are as follows: 1st = $1200, 2nd
= $800, 3rd = $500, 4th = $300.
3. The top 32 Teams at the end of the Ladder
will advance to the Playoff Bracket.
4. The top 64 Teams will receive Pro Circuit
Rank Points at the end of the Playoff Bracket.
5. Pro Circuit Rank Points are not tied to the
Teams. The Rank Points are given to
Players and stay with those Players for the entire 2009 Pro Circuit. Players will have a Pro Circuit Rank Points
total, calculated by adding up the Pro Circuit Rank Points they’ve earned in
each of the Pro Circuit Online Events for CoD4.
6. The top 8 Teams, determined by cumulative
CoD4 Pro Circuit Rank Points, will be considered Pro Teams.
7. Players may request that their Pro Circuit
Rank Points be transferred to another Username. However, if it can't be proven that both Usernames are managed by the
same person, the Pro Circuit Rank Points won't be transferred. Players looking to transfer their Pro Circuit
Rank Points should send a private message on MLGpro.com to the Username Anakin.
8. By
sending or accepting a Challenge, Players acknowledge that they have read,
understand, and agree to abide by all of the rules.
9. Breaking
any rule may result in a Forfeit of a Game, Match, or ban from GameBattles
and/or the 2009 Pro Circuit.
10. The rules are subject to change at any
time, so check them often.
11. The rules
were last updated at 5:00 PM ET on February 10th, 2009. Sections updated since the Ladder began: None
Teams
1. Teams may not have more than 4 Players (1 Leader, 3 Co-Leader/Members).
2. Leaders can give Co-Leader status to their teammates.
3. Leaders and Co-Leaders are able to send invitations to the Team, remove
Members, use the Match Finder, report Match results, update the Team page, and
delete the Team.
4. Players may not be on more than one Team, in the same Online Event.
5. Players
may not create or manage more than one Team, from the same household, in the
same Online Event.
6. Players are limited to one XBL Gamertag, per Online Event.
7. Individuals may not recover another Player’s XBL Gamertag and use it in
an Online Event Match. Violators of this
rule may be banned from GameBattles and/or the 2009 Pro Circuit.
8. Players must be on their Team for at least 12 hours before participating
in a Match.
9. If
a Player changes their XBL Gamertag, they must wait 12 hours before participating
in a Match.
10. Teams
should be checked, before the start of a Match, to verify all Players’
eligibility. If a Player is found to be
ineligible, a Ticket should be submitted immediately and a Pro Circuit Online
Event Referee or Administrator should be contacted. If a Pro Circuit Online Event Referee or
Administrator isn’t immediately available, the Match should be played in its
entirety. If an ineligible Player is
used, the Match will result in a Forfeit, when the Ticket is processed.
11. Use of an incorrect XBL Gamertag will
result in a Forfeit of the Match. Spelling and spaces of XBL Gamertags must be exact, but correct
capitalization is not necessary.
12. Players are not allowed to compete in the
Online Event from outside of North America.
13. Team or Player names may not contain
inappropriate language.
14. Players are not able to change their
Team’s name. Leaders must submit a
Ticket requesting that their Team name be changed.
Player Movement
1. Players are allowed to join and leave a Team
at any time before the Roster Lock Date.
2. Leaders are allowed to add and remove
Players at any time before the Roster Lock Date.
3. Players may not switch Teams after the
Roster Lock Date. Players may leave a
Team after the Roster Lock Date if they no longer want or are able to
participate. Such Players must submit a
Ticket requesting that they be removed from the Team and include the Username
and XBL Gamertag of the Player that will be replacing them. A Pro Circuit Online Event Administrator will
review the request and decide whether or not to allow the change.
4. No Player Movement will be allowed during
the Playoff Bracket.
5. Players can’t change their XBL Gamertags
after the Roster Lock Date. Players may
submit a Ticket requesting that their XBL Gamertag be changed after the Roster
Lock Date. A Pro Circuit Online Event
Administrator will review the request and decide whether or not to allow the
change.
6. Teams must have 4 Players on the Roster Lock
Date. Teams with fewer than 4 Players,
at that time, will be ineligible for the Playoff Bracket.
7. The Roster Lock Date is 8:00 PM ET on March
1st.
8. If a Team is left with fewer than 4 Players,
as result of a Player(s) leaving the Team on March 1st, Pro Circuit Online
Event Administrators will help the Team add a Player(s) so that they can
continue to compete and remain eligible for the Playoff Bracket.
9. Teams may change their Leader at any
time. The Leader may relinquish the
role, by submitting a Ticket requesting a new Leader, and remain on, or leave,
the Team. Teams can request a Leader
change if the other 3 Team members submit Tickets requesting that the same
Player be named the new Leader.
Gameplay
1. No leaving the normal boundaries of a Map.
2. No going into the
tunnel walls on Pipepline.
3. No going on top
of the arch on District.
4. No going onto
Invisible Ledges.
5. No jumping off
of another Character.
6. No faking the prone position.
7. No using the Grenade Launcher.
8. No using the Frag x 3 Perk.
9. No using C4.
10. No using
Claymores.
11. No removing
players on the opposing Team from the Private Match once a Game has started.
12. Breaking any
of rules #1-11 will result in a Forfeit of the Game.
For Screen
Shots of all illegal locations and maneuvers follow this link:
http://www.mlgpro.com/forum/showthread.php?t=158846
All Matches
1. Players must be signed in to Xbox Live for
all Matches.
2. Players must appear offline for the entire
Match.
3. The Team that doesn’t Host must choose to
play as the OpFor/Spetsnaz or Marines/S.A.S. team for Round 1 of each
Game.
4. All Domination Games require that each Team
play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S.
team. Scores from each Round must be
added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be
replayed. Host and Side Choice are not
changed when a Game is replayed.
5. All
Sabotage Games will be played until 1 Team wins 2 Rounds.
6. No warm-up or practice Games are permitted
once the Match’s first Game has begun.
7. Starting a Game with the wrong Game Type
Settings may result in a Forfeit of the Game.
8. Teams must have at least 3 members present in
order to start a Round/Game.
9. If
by 15 minutes past the scheduled Match time, a Team doesn’t have enough Players
to play the Games, the incomplete Team Forfeits the Match.
10. Teams may delay the Match between Rounds/Games
for up to five minutes. Teams can request
that a Pro Circuit Online Event Referee enforce this five minute time
limit. After five minutes, if the
delaying Team’s full Roster isn’t present, they must play the next Round/Game
shorthanded or Forfeit the Match.
11. If the Hosting Player wrongly ends a Round/Game,
their Team will Forfeit the Game.
12. Before a Match starts, Players should
ensure that they don’t have any outstanding invitations to the Private Match.
13. If an outside Player joins a Round while
it is in progress and stays for more than 10 seconds, picks up or uses a
weapon, picks up or defuses the bomb, or is injured, the Game must be reset
with the appropriate Round Score. Teams
should also reset the Game so that Teams start the effected Round as the
correct OpFor/Spetsnaz or Marines/S.A.S. team. If the outside Player stays for
less than 10 seconds, doesn’t pick up or use a weapon, doesn’t pick up or
defuse the bomb, and isn’t injured, the Round must continue. The Team responsible for inviting the outside
Player could be penalized with a Game or Match Forfeit or ban from GameBattles
and/or the 2009 Pro Circuit.
Ladder Matches
1. Teams must use the Match Finder in order to schedule a Match.
2. Game Types for each Match will be determined by the Map Randomizer. Should the Map Randomizer fail to generate Game Types for a Match, the following Game Types should be used: Domination - Strike, Sabotage - District, Search and Destroy - Crash
3. A
Match will consist of 3 Games. Once one
Team wins 2 Games, the Match is over.
4. Teams
are not able to accept Challenges made by Teams that are more than 3 Levels
above, or below, them unless they are separated by 25 or fewer Rank spots. For example, a Level 5 Team Ranked 100th will
be able to accept a Challenge made by a Level 10 Team Ranked 80th. Teams Ranked 1st-51st will be able to accept
Challenges made by other Teams Ranked 1st-51st no matter what Level they are.
5. Teams may not play each other more than once in a 24 hour period.
6. A
Team may cancel a scheduled Match by submitting a Ticket at least 24 hours
prior to the Match’s scheduled start time. Scheduled Matches can also be removed at any time if both Teams submit a
Ticket.
7. Matches
must be played, in their entirety, unless both Teams agree to postpone, or
cancel, the Match. In order to postpone,
or cancel a Match that has already begun, both Teams must submit a Ticket.
8. In order to get a Forfeit Win, a Team must
submit a Ticket within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3
Team members in a Private Match Lobby featuring the first scheduled Game Type
and the second Screenshot must show a XBL time stamp within 15 minutes of the
scheduled Match time.
9. The higher ranked Team must choose the Game
they want to Host and Host that Game first. The lower ranked Team must Host the other 2 Games. Games do not have to be played in the order
that they are presented.
10. If Teams
have the same Rank, the Team with the higher Team ID must assume the privileges
of the higher ranked Team.
11. At the end
of Ladder play, ties will be broken using the following tiebreakers in this
order: Winning Percentage, Match Wins, and Team ID.
Playoff Bracket Matches
1. The Playoff Bracket will be a Best of 5 Game
Match, Double Elimination Bracket.
2. Once one Team wins 3 Games, the Match is over.
3. Game Types will be set for each Round of the
Playoff Bracket.
4. Each Match will consist of 2 Domination, 1 Sabotage, and 2 Search and
Destroy Games.
5. After losing a Match, Teams will fall into
the Losers Bracket.
6. A Match loss in the Losers Bracket will
result in elimination from the Playoff Bracket.
7. A Team’s Playoff Seed will be equivalent to
their Rank at the end of the Ladder.
8. The higher seeded Team must choose 1 Game to
Host. Then, the lower seeded Team must
choose 2 Games to Host. The higher
seeded Team must Host the Games that weren’t chosen. The Games must be played in order.
9. If Teams meet for a 2nd time, in the Playoff
Bracket, their Match will expand to a Best of 11, include the previous Match,
and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket,
the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match
were not played, they must be played first with Host for each Game going to the
Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must Host
the 11th Game, if necessary. The lower
seeded Team must choose 1 Game to Host. Then, the higher seeded Team must choose 2 Games to Host. The lower seeded Team must Host the Games
that weren’t chosen.
10. Game Types
will be set, for a Best of 11 Game Match, to ensure that Teams don’t play the
same Game Type against each other twice.
11. If the Teams
meeting in the Finals have not yet faced each other in the Playoff Bracket and
the Team coming from the Losers Bracket wins a Match, the Winners Bracket
Finals Game Types must be played, in order to break the tie, since both Teams
would only have one Match loss. Before
the start of the Finals, the Team without a Match loss must choose to have
higher Seed hosting privileges for the Finals or Winners Bracket Finals set of
Game Types (See Playoff Bracket Rule #8).
12. Teams
eliminated in the same Round of the Losers Bracket will be ranked against each
other, for Pro Circuit Rank Point purposes, using their Playoff Bracket Seed.
13. The Playoff Bracket will run on a
Tuesday/Thursday schedule with all Matches originally scheduled for 9 PM ET.
14. If a proposed rescheduling of the Match time
has not been agreed upon, the Match is required to be played at the scheduled
Match time.
15. Captains or
Co-Captains, from opposing Teams, can reschedule a Match. In order for the Match to be officially
rescheduled, a Challenge must be accepted for a different Match time.
16. Matches
originally scheduled for Tuesday at 9 PM ET must be played by 9 AM ET on
Thursday. Matches originally scheduled
for Thursday at 9 PM ET must be played by 9 AM ET on Tuesday.
17. Each Match
will be assigned a Pro Circuit Online Event Referee. Teams should contact their Pro Circuit Online
Event Referee if they encounter any problems scheduling or playing their
Match. In order to get a Forfeit win,
Teams should contact their Pro Circuit Online Event Referee and invite them
into the Private Match Lobby, so they can confirm that the Team was online at the
scheduled time. In order to get a
Forfeit win, in the absence of a Pro Circuit Online Event Referee, a Team must
submit a Ticket within 1 hour of the scheduled Match time. The Ticket must include two Screenshots. The first Screenshot must show at least 3
Team members in a Private Match Lobby featuring the first scheduled Game Type
and the second Screenshot must show a XBL time stamp within 15 minutes of the
scheduled Match time.
18. If a Match
isn’t played, and neither Team submits a Ticket requesting the Forfeit win, the
Match win will be awarded to the higher seeded Team.
19. If a Match
isn’t played and both Teams submit a Ticket requesting the Forfeit win, but
neither can prove that they were signed into XBL at the scheduled Match time,
the Match win will be awarded to the higher seeded Team.
Host
1. Hosting Players should create the Private
Match Lobby to ensure that they are given Host. As the hosting Team changes over the course of a Match, the new hosting
Player should leave the Private Match Lobby and create a new one to ensure that
they are given Host for that Game.
2. Teams should play a test Game, for roughly
30 seconds, before a new Host is going to be used, in order to determine if the
Host is reasonable. Test Games should be
played using a Game Type the Teams are not scheduled to play against each other
so that Players aren’t confused about whether the Match has officially begun/resumed
or not.
3. All Players must agree that the Host is
reasonable (all Players with green bars) before the start of a Game. If a reasonable Host can’t be found, the hosting
Team’s best Host must be used.
4. If the Host isn't given to the Player that
was designated to be the Game’s Host, the Game must still be played.
5. If a Player’s connection to the Host becomes
unreasonable during a Game, the Game must still be played. After each Game, either Team may request that
a new Host be tested, if the previous Host was unreasonable.
6. If
a Player loses their connection to the Host when the Game launches, the Game
must be restarted.
7. If
a Player loses their connection to the Host, the Round must continue. Players losing their connection to the Host
may be invited back to the Private Match.
8. If a Round/Game is ended because the Host
drops from the Game, the Team that hosted will Forfeit the Game.
Referees
1. Pro
Circuit Online Event Referees and Administrators can be contacted by way of the
GB Live Support system in order to answer any questions or solve any problems
your Team may have during a Match. Live
Support:
http://gamebattles.com/xbox360/call-of-duty-4/ladder/09-mlg-online-pro-circuit-even/support
2. If
a Pro Circuit Online Event Referee is called into a Private Match Lobby,
Players must keep them un-muted at all times.
3. Verbal abuse of a Pro Circuit Online Event Referee
may result in a ban from GameBattles. Team Leaders are responsible for the conduct of their teammates.
Reporting
1. The winning Team must report the Match results within 30 minutes of its
completion.
2. To
report the Match results, Teams must report the Match Score (2-0, 2-1, 3-0,
3-1, or 3-2). Reporting the individual
Game Scores is optional. Instead of
reporting the individual Game Scores for Playoff Bracket Matches, Teams must
report a number 1 for each Game in order to indicate which Team Hosted each
Game, including any Games that weren’t played.
3. At least one member of each Team should take
a Screenshot(s) of each Round’s/Game’s results. Screenshots should contain the Round/Game Score, Players on each Team,
and a time stamp.
4. In order to dispute Match results, Tickets
must be submitted within 3 hours of the scheduled Match time.
5. If a Screenshot(s) is needed in order to
resolve a dispute, it should be transferred to the user’s computer and uploaded
to a free image-hosting site such as the GB Game Room. The URL for the image(s) should be attached
to the dispute Ticket(s).
6. For all cheating claims, the burden of proof
is on the accuser.
7. Any form of cheating or unsportsmanlike
behavior may result in a Forfeit of a Game, Match, or ban from GameBattles
and/or the 2009 Pro Circuit.
8. Unsportsmanlike behavior and verbal abuse
will not be tolerated. Punishable
behavior includes, but is not limited to, excessive use of foul or degrading
language.
Tickets
1. To
submit a Ticket, click “New Support Ticket,” found within “My GB,” on the
console navigation bar. Select a
category that best describes your problem, the Arena in which it occurred, and
a detailed description of the issue.
2. When submitting a Ticket, fill out all applicable fields. Incomplete or incorrect Tickets will be
closed without being processed.
3. Once submitted, the status of your Ticket can be viewed through “My
Support Tickets,” also found within the “My GB” menu.
4. All Pro Circuit Online Event Administrator decisions are final. After a decision has been made, regarding a
Ticket, additional Tickets may only be submitted if they contain new
information.
5. Tickets are handled in the order that they are received. Pro Circuit Online Event Staff members should
not be contacted regarding the status of Tickets that have not been closed.
Settings
1. All of the Settings changes that were made
to the default Game Modes (Domination, Sabotage, and Search and Destroy) are
listed below. Settings, not listed
below, shouldn’t be changed from their default state.
All Games
Spectate = Team
Only
Friendly Fire =
On
Kill Cam
= On
Air Support = Off
Domination
Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds
Search and Destroy
Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch: Every Round
Sabotage
Time Limit = 5 Minutes
Plant Time = 5 Seconds
Score Limit = 4
Game Types
Domination -
Crash
Domination -
District
Domination -
Overgrown
Domination - Strike
Sabotage -
District
Sabotage -
Overgrown
Sabotage -
Strike
Search and
Destroy - Backlot
Search and
Destroy - Crash
Search and
Destroy - Overgrown
Search and
Destroy - Strike
Playoff Bracket Game Types
Winners BracketRound 1 - (3/17)
Game 1 - Search and Destroy - Crash
Game 2 - Domination - Strike
Game 3 - Sabotage - District
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - Overgrown
Round 2 - (3/19)
Game 1 - Search and Destroy - Overgrown
Game 2 - Domination - Crash
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Strike
Game 5 - Domination - District
Round 3 - (3/26)
Game 1 - Search and Destroy - Strike
Game 2 - Domination - Overgrown
Game 3 - Sabotage - Overgrown
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - Crash
Round 4 - (4/2)
Game 1 - Search and Destroy - Crash
Game 2 - Domination - Strike
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - District
Round 5 - Winners Finals - (4/9)
Game 1 - Search and Destroy - Strike
Game 2 - Domination - District
Game 3 - Sabotage - Overgrown
Game 4 - Search and Destroy - Crash
Game 5 - Domination - Strike
Round 6 - Finals - (4/16)
Game 1 - Search and Destroy - Backlot
Game 2 - Domination - Overgrown
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Crash
Tiebreaker Game
Game 11 - Sabotage - District
Losers BracketRound 1 - (3/19)
Game 1 - Search and Destroy - Overgrown
Game 2 - Domination - Crash
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Strike
Game 5 - Domination - District
Round 2 - (3/24)
Game 1 - Search and Destroy - Overgrown
Game 2 - Domination - District
Game 3 - Sabotage - District
Game 4 - Search and Destroy - Crash
Game 5 - Domination - Strike
Round 3 - (3/26)
Game 1 - Search and Destroy - Strike
Game 2 - Domination - Overgrown
Game 3 - Sabotage - Overgrown
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - Crash
Round 4 - (3/31)
Game 1 - Search and Destroy - Strike
Game 2 - Domination - Overgrown
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Crash
Game 5 - Domination - District
Round 5 - (4/2)
Game 1 - Search and Destroy - Crash
Game 2 - Domination - Strike
Game 3 - Sabotage - Strike
Game 4 - Search and Destroy - Backlot
Game 5 - Domination - District
Round 6 - (4/7)
Game 1 - Search and Destroy - Backlot
Game 2 - Domination - Crash
Game 3 - Sabotage - Overgrown
Game 4 - Search and Destroy - Overgrown
Game 5 - Domination - Strike
Round 7 - (4/9)
Game 1 - Search and Destroy - Strike
Game 2 - Domination - District
Game 3 - Sabotage - Overgrown
Game 4 - Search and Destroy - Crash
Game 5 - Domination - Strike
Round 8 - Losers Finals - (4/14)
Game 1 - Search and Destroy - Overgrown
Game 2 - Domination - Crash
Game 3 - Sabotage - District
Game 4 - Search and Destroy - Strike
Game 5 - Domination - Overgrown
Tiebreaker Game
Game 11 - Sabotage - Overgrown