KILLZONE® 2 ONLINE CHAMPIONSHIPS – OFFICIAL RULES VOID WHERE PROHIBITEDMajor League Gaming, Inc. (“Major League Gaming” or “MLG”) will conduct this Killzone® 2 Online Championships (the “Tournament”) in accordance with these Official Rules, unless otherwise indicated. By participating in a Tournament, each participant agrees to abide by these rules and decisions of judges, which shall be final and binding in all respects. Participation requires a PlayStation®3 computer entertainment system and a copy of the Killzone 2 video game.
1. Description of Tournament/Participation.A. Dates of Tournament: Registrations for the online ladder portion of this Tournament will begin at 12:00 pm Eastern Standard Time (“EST”) on April 28, 2009, and end at 9:00 pm EST on June 21, 2009. The online ladder portion of this Tournament will be conducted beginning 5:00 pm EST on May 6, 2009, and end at 9:00 pm EST on June 28, 2009. The bracketed online playoff portion of this Tournament will be conducted beginning at 5:00 pm EST on July 1, 2009, and end at 9:00 pm EST on July 31, 2009. Participants must first register for the online ladder portion of this Tournament in order to be eligible to qualify for the bracketed online tournament portion of this Tournament.
B. How to Enter: You must be an active and registered member of MLG’s GameBattles.com site (the “GameBattles Site”) to enter. You may register for the Tournament by logging on to the GameBattles Site and completing the free on-line registration form at http://my.gamebattles.com/signup. Please provide a valid e-mail address, as e-mail will be the primary method of contact. Tournament registration is on a first come first serve basis and is open until all applicable Tournament spots are filled. One entry per person per Tournament. Valid Tournament entries must contain all information requested. Incomplete and/or multiple entries will be disqualified. All entries become the property of the MLG and will not be acknowledged or returned. MLG is not responsible for lost, late, incomplete, misdirected or incomplete entries.
C. How to Play: The online ladder portion of the Tournament will be an open challenge system and participants are required to schedule their own games. The top 64 teams (each team will have 4 players) from the ladder will be seeded into a single elimination bracketed online tournament. All participants are required to schedule their own games (within the allotted times inside the “Challenge System” of the tournament on www.gamebattles.com) based on the applicable Tournament bracket. All Tournament games must be played under the rules set forth for each individual Tournament.
GENERAL ONLINE LADDER/TOURNAMENT RULES1. General
- It is the responsibility of all users of this ladder to know and understand the rules before accepting a challenge or playing in a match.
- Rules are subject to change at any time, so please check them often, Last updated 04/27/09.
- "Glitching" and abusing the In-Game mechanics in ANY way is not tolerated. Our goal is to give the online gaming community a place to compete with others and we will not allow cheaters to get in the way of that goal.
- All roster spots must be comprised of only one valid VERIFIED PSN ID. Spelling and spaces must be exact, but is not case sensitive.
- Winners will be contacted via the e-mail address provided at the time of registration
2. Prize(s). Each individual member of the top 16 teams will receive the prizing described in the ‘Prize Value Per Individual” column in accordance with the chart below:
| Place | # of Teams | # of Individuals Per Team | Total Individuals | Prize Value Per Individual | Total Dollars | Description of Prizes |
| First Place (Champion) |
1 |
4 |
4 |
$9,519 |
$38,076 |
Exclusive Tournament T-Shirt, downloadable content (DLC) codes, Authentic KZN (Helghast) Suit |
| Second Place (Runner-Up) |
1 |
4 |
4 |
$2,219 |
$8,876 |
Exclusive Tournament T-Shirt, DLC codes, KZN Assault Rifle Replica |
| 3rd Place (Semi-Finals) |
2 |
4 |
8 |
$2,019 |
$16,152 |
Exclusive Tournament T-Shirt, DLC codes, Collectible Helmet/ Bust |
| 5th Place (Quarter Finals) |
4 |
4 |
16 |
$19 |
$304 |
Exclusive Tournament T-Shirt, DLC codes |
| 9th Place (3rd Round) |
8 |
4 |
32 |
$13 |
$416 |
Exclusive Tournament T-Shirt |
| 17th Place (2nd Round) |
16 |
4 |
64 |
$0 |
$0 |
N/A |
| (33rd Place) 1st Round |
32 |
4 |
128 |
$0 |
$0 |
N/A |
| TOTALS |
64 |
|
256 |
|
$63,824 |
Prize is not transferable, assignable, or
redeemable for cash. No substitution for the prize by the winner will be
allowed. If necessary, due to unavailability of the prize for any reason, a
prize of equal or greater value shall be awarded at the sole discretion of MLG.
All Federal, State and local tax liabilities, gratuities and unspecificed
expenses are the sole responsibility of the winner. Winner assumes all liability for use of the prize. Winners will be notified by e-mail and/or posted on the GameBattles Site within approximately two (2) weeks after the end of the Tournament. Winners will be required to sign and return, within five (5) days of receipt of notification, an Affidavit of Eligibility and liability/publicity release prior to receipt of prize and tax forms. If a winner cannot be contacted within five (5) days of first notification attempt, if any prize or prize notification is returned as undeliverable, if winner rejects his/her prize or in the event of noncompliance with these Official Rules and requirements, such prize will be forfeited and may be awarded to an alternate, in MLG’s sole discretion.
3. Eligibility and Limitations. All participants must be legal residents of the United States and at least 13-years old as of date of entry. Children under 13 are not eligible to win prizes. If a minor wins a prize, the prize will be awarded to the parent or legal guardian who signs the release. Only one (1) prize per household per Tournament. Employees of MLG, Sony Computer Entertainment America Inc. (“Sponsor”), and their advertising agencies, and members of the immediate family of any such persons are not eligible to participate and win.
4. Conditions. MLG is not responsible for any incorrect or inaccurate information, whether caused by users of the Site or by any of the equipment or programming associated with or utilized on the Site or in any Tournament or by any technical or human error, which may occur in the processing of registrations, entries into any Tournament, or otherwise in connection with any Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in any Tournament. MLG assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, or communications line failure relating to the Site or any Tournament, or for any theft or destruction of or unauthorized access to, or alteration of, any registration materials or entries. MLG is not responsible for any problems or technical malfunction of any telephone, network, satellite, cable or lines, computer, on-line-systems, servers or providers, computer equipment, software, failure of e-mail, registrations or entry submissions on account of technical problems or traffic congestion on the Internet or at any web site or combination thereof in connection with the Site or any Tournament, including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any Player in any Game. MLG is not responsible for injury or damage to participants' or to any other person's computer related to or resulting from participating, downloading or uploading materials from the Site or in connection with any Tournament. Any use of robotic, automatic, micro, programmed or like entry methods will void all such entries by such methods, and disqualify any person using such methods. If, for any reason, any Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.
IN NO EVENT WILL MLG, ITS PARENTS, AFFILIATES, SUBSIDIARIES, SUPPLIERS, AND RELATED COMPANIES, ITS SPONSORS, ADVERTISING OR PROMOTION AGENCIES OR PARTNERS (INCLUDING SPONSOR) OR ANY OF THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR: (A) ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY KIND UNDER ANY THEORY (WHETHER CONTRACT, TORT, WARRANTY OR OTHERWISE), INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS OR TOURNAMENT PRIZES, ARISING OUT OF ANY PARTICIPANT'S ACCESS TO AND USE OF THE SITE OR PARTICIPATION IN ANY TOURNAMENT OR (B) FOR ANY DAMAGES OF ANY KIND IN EXCESS OF ANY FEE PAID BY YOU (IF ANY) TO ENTER THE APPLICABLE TOURNAMENT. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SITE AND IN CONNECTION WITH ANY TOURNAMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF CERTAIN LIABILITY OR WARRANTIES SO SOME OF THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, MLG'S LIABILITY IS LIMITED TO THE GREATEST EXTENT PERMITTED BY LAW.
5. Publicity. By participating, all participants and winner(s) grant MLG and Sponsor permission to use their names, nick-names, gamer-tags, characters, photographs, voices, and likenesses in connection with promotion of this and other Tournaments, in perpetuity, throughout the world, and waive any claims to royalty, right, or remuneration for such use, except where prohibited.
6. Release. By participating, each participant and winner waives any and all claims of liability against the MLG, its parents, subsidiaries, affiliates, subsidiaries, suppliers, and related companies, its sponsors, advertizing and promotion agencies and partners (including Sponsor), and any of their respective officers, directors, employees, representatives, and agents , from any and all liability for any loss, harm, damages, cost or expense, including without limitation property damages, personal injury and/or death, arising out of participation in any Tournament or the acceptance, use or misuse of the prize. If any part of these Official Rules shall be held or declared to be invalid or unenforceable for any reason by any court of competent jurisdiction, such provision shall be ineffective but shall not affect any other part of these Official Rules and the invalid portion of any provision shall be deemed modified to the least degree necessary to remedy such invalidity while retaining the original intent of the parties. The failure of MLG to partially or fully exercise any rights or the waiver by MLG of any breach of these Official Rules by you, shall not prevent a subsequent exercise of such right by MLG or be deemed a waiver by MLG of any subsequent breach by you of the same or any other term of these Official Rules. The rights and remedies of MLG under these Official Rules shall be cumulative, and the exercise of any right or remedy shall not limit a right to exercise any other right or remedy hereunder.
In case of dispute, entries will be declared made by the authorized account holder of the e-mail address submitted at the time of registration. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet Access Provider, on-line service provider, or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
7. Taxes. Each winner is solely responsible for any and all applicable taxes. MLG and Sponsor are not responsible for any unspecified expenses which shall be the responsibility of winners. Any person winning over $600 in prizes from the MLG will receive an IRS form 1099 at the end of the calendar year and a copy of such form will be filed with the IRS.
8. Conduct and Decisions. By participating in the Tournament, participants agree to be bound by the decisions of MLGand MLG’ personnel. All decisions of the Tournament organizers or of their representatives regarding this Tournament are final and without appeal. Participants must conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to competitors, Tournament officials, and to other participants of the Tournament. Participants who violate any rule, gain unfair advantage in participating in the Tournament, or obtain winner status using fraudulent means will be disqualified. Unsportsmanlike, disruptive, annoying, harassing or threatening behavior is prohibited. MLG will interpret these rules and resolve any disputes, conflicting claims or ambiguities concerning the rules or the Tournament and the MLG's decisions concerning such disputes shall be final. If the conduct or outcome of the Tournament is affected by human error, any mechanical malfunctions or failures of any kind, intentional interference or any event beyond the control of the MLG, the Company reserves the right to terminate this Tournament, or make such other decisions regarding the outcome as the MLG deems appropriate. MLG reserves the right, in its sole discretion, to disqualify any individual it finds (a) to be tampering with the registration or entry process or the operation of the Site or any Tournament; (b) be acting in violation of these Official Rules; (c) to be hacking, or to be acting in a non-sportsmanlike or disruptive manner, or with intent to annoy, abuse, threaten or harass any other person; or (d) to have provided any false or misleading information as part of the registration process including, without limitation, any false names, addresses or e-mail addresses. All decisions will be made by the MLG and are final. ANY ATTEMPT BY A PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY CIRCUMVENT, DISRUPT OR DAMAGE ORDINARY AND NORMAL OPERATION OF THIS TOURNAMENT, TELEPHONE SYSTEMS OR WEBSITE, OR UNDERMINE THE LEGITIMATE OPERATION OF THE TOURNAMENT IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, MLG RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PARTICIPATE TO THE FULLEST EXTENT PERMITTED BY LAW.
9. Miscellaneous. If for any reason, any Tournament, in MLG's sole opinion, is not capable of running as planned, including, but not limited to, by reason of infection by computer virus, bugs, worms, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of MLG which, in the MLG's sole judgment, corrupts or affects the administration, security, fairness, integrity or proper conduct of any Tournament, MLG reserves the right at its sole discretion to cancel, terminate, modify or suspend the Tournament and proceed in such a manner as may be deemed fair and equitable by MLG in its sole discretion.
10. Arbitration and Governing Law Any controversy, claim or dispute arising out of or relating to this Tournament shall be settled by arbitration administered by the American Arbitration Association in accordance with its Commercial Rules including Emergency Interim Relief Procedure in New York, New York, except that, to the extent any participant, winner or guest has in any manner violated or threatened to violate MLG’s intellectual property or confidentiality rights, MLG may seek injunctive, monetary or other appropriate relief in any state or federal court in the state of New York (and MLG may assert both intellectual property causes of action and other appropriate causes of action in any such action), and you consent to exclusive jurisdiction and venue in such courts. The arbitrator's award shall be binding and may be entered as a judgment in any court of competent jurisdiction. To the fullest extent permitted by applicable law, no arbitration under this Agreement shall be joined to an arbitration involving any other party subject to this Agreement, whether through class arbitration proceedings or otherwise.
11. Use of Data. MLG will be collecting personal data about participants online, in accordance with its privacy policy. Please review the MLG’s privacy policy at http://www.gamebattles.com/privacy.php. By participating in a Tournament, participants hereby agree to MLG’s collection and usage of their personal information and acknowledge that they have read and accepted MLG’s privacy policy.
12. Rules and List of Winners: For a copy of the rules, or a list of winners, please send your request within thirty (30) days of the end of the Tournament by mail with a stamped, self-addressed return envelope with Tournament name and addressed to: Major League Gaming c/o GameBattles Tournaments, 420 Lexington Ave, Suite 2820, New York, NY 10170.
SPONSOR: SONY COMPUTER ENTERTAINMENT AMERICA INC., 919 AND 989 E. HILLSDALE BLVD. FOSTER CITY, CA 94404, USA.
TOURNAMENT PRODUCER: MAJOR LEAGUE GAMING INC., 420 LEXINGTON AVE., SUITE 2820, NEW YORK, NY 10170, USA.
General
- Rules are subject to change at any time, so please check them often.
- It is the responsibility of all the users of this ladder to know and understand the rules.
- By sending or accepting a challenge in the challenge system, you
acknowledge that you have read, understand, and agree to abide by the
rules posted here. This includes posting or accepting challenges on the
Match Finder.
- Our goal here at GameBattles is to provide gamers with a place to
find fair and competitive matches. In order to accomplish this goal, we
will not tolerate players or teams that cause problems or attempt to
undermine the positive atmosphere on GameBattles. This includes teams
that cheat, dispute on purpose, or repeatedly abuse players. Violators
will be dealt with accordingly including possible removal from
GameBattles. As with all accusations, valid proof must be provided.
Please see the proof section below.
- GameBattles prohibits members from creating or managing more than
one team on a ladder from the same household as well as competing
against each other. Multiple people from the same household may compete
on GameBattles; however, only one username can be in a management
position on a team. For example, only one username can be a Co-Leader
or Leader on a team. All other usernames from the same household cannot
be anything higher than member on any team.
- Abuse of our volunteer Staff will not be tolerated in any form.
This includes written messages or verbal comments. Violators will be
removed from GameBattles.
- Team members are not able to change the name of their team. Only
the leader of the team can submit a ticket to request a team name
change. Names must be appropriate and cannot be taken by another team
on the same ladder.
- Team names, blast messages, logos, avatars, and website links are subject to the Forum Rules.
- ** Teams on a ladder must contain the minimum number of eligible
players to remain active on a ladder. Teams without the minimum number
of eligible players - especially teams that are "abandoned" - are
subject to removal at the Staff's discretion.
- All MLG/GameBattles accounts are property of Major League Gaming
Inc. Any advertising of, or attempts to buy, sell, trade, or exchange
an account by any means is strictly prohibited. Violators will be
banned from all MLG/GameBattles websites and all related accounts
terminated.
- ** Users must utilize their own unique username for competing on
GameBattles. This unique username must have been registered on
GameBattles personally by the user. The registered username must
contain the correct and complete Name, Address, and Email of the user.
If a false Name, Address, or Email was entered, the user voids the
privilege to participate in the Ladder/Tournament and receive any
prizes.
- ** As a user, you are personally responsible for accepting an
invitation to a team. Someone else cannot accept a team invitation for
you. If you do not personally accept a team invitation, you may be
disqualified from competing. You also forfeit the ability to receive
prizes.
- ** Users are prohibited from sharing account information stored on
GameBattles with another person for any reason. This includes, but is
not limited to, the following: usernames, passwords, gamertags, email
accounts, etc. If another person accesses your account, you may be
disqualified from the Ladder/Tournament and removed from GameBattles.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Rosters
- It is both teams responsibility to verify the eligibility of all
players playing in the match prior to starting or continuing any match
play. A team playing with an ineligible player will forfeit the match.
- If the opponent team has an ineligible player present, ask the team
to replace that player. You must have given the team the required 15
minutes from match start time to substitute their ineligible players.
If the ineligible player shows up between maps/rounds, you must give
the team the required 5 to replace their ineligible player. If the team
does not substitute their ineligible player and allows that player to
compete in the match, follow these steps:
- Immediately submit a ticket stating an ineligible player was
present. This ticket must be submitted before starting or continuing to
play the match.
- When the match is completed, you must go back to your ticket and
submit the URL link containing valid proof showing the ineligible
player playing in the match. Without valid proof, no win can be awarded.
- Tickets submitted after the match is completed are not valid. You
must submit a ticket immediately when the issue arises as stated above.
- All gamertags on a team’s roster must be valid. The gamertag must
be legitimately owned by the user on the roster. If the team cannot
access the gamertag or has an invalid gamertag on the roster, the team
is subject to being locked.
- The rules below outline our policies on rostered players. Please see rule number 2 if the following rules are broken:
- Users are permitted to be listed on only one team on each ladder at
any given time. Users are only permitted one gamertag per ladder.
- All roster spots must be comprised of only one valid gamertag.
Spelling and spaces must be exact, but does not need to be case
sensitive.
- Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
- Players must have a green eligibility icon
next to their name to participate in matches.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Challenges
- Should a team need to cancel an already accepted match, they must
submit a ticket requesting to do so at least 24 hours before the
scheduled start time of the match. The match can also be removed at any
time if both teams submit tickets agreeing to have it removed. Both
teams are also recommended to post feedback stating they wish to cancel
the match. If both teams do not agree to have the match removed, both
teams are required to play the match.
- A team cannot play the same team more than once within a 12 hour period.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
No-Shows
- A team has 15 minutes to show-up with the proper number of eligible
players indicated in the match details (i.e. 3v3 would be 3 players),
and be ready to start the match. Failure to do so will result in a
forfeit. Teams are responsible for all scheduled matches.
- To receive a no-show win, you must submit a ticket within 30
minutes of the scheduled match time. You must also report the match as
a win for your team.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Reporting
- Both teams are responsible for reporting the match within 30
minutes of its completion. If teams do not report matching results, the
match will result in a ‘dispute’. Both teams are then required to
submit a ticket regarding the dispute and include any valid proof they
have. Teams can also resolve their own disputes by changing the scores
they reported for the match. To do this, teams must go into the match
report screen for the disputed match and change the scores within 24
hours of the scheduled start time.
- Teams that have 3 or more disputed matches will be automatically
locked and unable to play additional matches. The team will not be
unlocked until they have less than 3 disputed matches. To resolve
disputes, please see rule number 1 above.
- Matches that go unreported by one team will be reported
automatically for the team that did report. Matches that go unreported
by both teams will be deleted automatically.
- Any team found to report as the winning team before the match is played or completed will be subject to penalties.
- All matches need to be reported correctly by both teams. If there
is an issue with a match, the match must first be reported accurately
and then a ticket containing your valid proof can be submitted
afterwards. Do not dispute the match on purpose. Please see the proof
section below for more information. If your claims are found to be
valid with proof, an Admin has the ability to revert the match.
- Disputing a match on purpose will result in penalties for your team.
- The first time a team disputes on purpose without valid proof, the
team is locked for 6 days and the team warning level is increased to
level 1.
- The second time a team disputes on purpose without valid proof, the
team is disbanded and the member that disputed is banned as well as the
leader of the team.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Tickets
- Do not contact staff inquiring about the status of a ticket or your
team is subject to penalties. We receive many tickets from our users,
and they are handled in the order they are received.
- When submitting a ticket, fill out all applicable fields.
Submitting an incomplete or incorrect ticket will be closed without
being processed. You are required to select your team name from the
drop-down. If you are submitting a ticket about a match, you must also
fill out the match ID or your ticket will not be processed.
- All admin decisions are final. If you would like your case looked
into again due to new evidence, feel free to submit a new ticket.
Submitting a ticket without additional evidence is argumentative and
you risk your team being locked. Do not post in the forums regarding a
ticket issue.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Cheating
- The use of any communications other than what is provided within
the game is prohibited. For example, the use of Skype or private
chatting during a match is not allowed. The only exception to this rule
is for games that give you no advantage by using outside communication.
- We have a zero tolerance policy for cheating. Teams caught
cheating, “glitching”, or abusing in-game mechanics in any way will be
removed from GameBattles.
- If your team receives a win that was not earned or played, you must
submit a ticket to have it removed. Failure to do so will result in
your team being removed from GameBattles.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Referees
- If you have any problems during a match, you may contact a Staff
member over Live Support to answer any questions you may have. Please
contact the Referees first as this is their job. To find the list of
Staff members, click on the “Support” tab located within each ladder.
- If a Staff member is called into a match for any reason, all
players must comply with the Staff member’s instructions. Failure to do
so will result in penalties for your team.
- Verbally abusing Staff members called into a match will not be
tolerated. The individual user and/or team violating this rule will be
subject to being locked. All team leaders are responsible for the
conduct of the players on the team while interacting with staff and are
subject to penalties for abusive team players.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Proof
- You need to show proof of winning each map/game in a match to be
given the win for it. All proof must be clearly visible and show the
in-game full scoreboard during the completion of that map/game. The
proof must all clearly show both team's players to be considered valid.
- We recommend all video proof should be uploaded to the GB Game Room.
Picture proof can be uploaded to your GB profile. The URL link to the
individual pictures/proof must be placed in a ticket.
- For all glitching and cheating claims, the burden of proof is on
the accuser. To submit a glitching or cheating claim, you must submit a
ticket and include the URL link containing valid proof.
- All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.
General Ladder
- All players participating in a match must be on the roster for at least
12 hours and can not be updated within the past 12 hours prior to the
match start time indicated in the accepted match details.
- This ladder is limited to 4 players per team.
- Every team is required to have a minimum of 4 players on their roster prior to accepting a match.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Settings
- The default settings specified in these rules can be changed, but only
if an option is available in the challenge. The staff will support no
other agreements, (i.e. verbal, AIM, email). So unless specified
otherwise in the match details, these default rules will be followed.
- General Settings
- Game Name: Challenge Details
- Max players: The max number of players in the match plus 2. (ie: A 4v4 would be a max of 10.)
- Password: Challenge Details
- Faction Balancing: Off
- My Rank Range: Off
- Friendly Fire: On
- Enemies on radar: When Firing
- Spectators: Off
- Bots: On
- Add AI Bots: 0
- PSN Account Verified
- Badge Combinations - Off
- Restricted Classes - Teams may only have 1 player using a class below. Each team may use 1 Assault AND 1 Engineer class. If a player chooses to play as one of these classes, he may switch to another class later in the game. However, no other teammates may choose one of these classes if a player has already chosen one at any point of the game. The player who originally chose that class may switch back to it at any time.
- The following settings are set for each game mode.
- Capture and Hold
- Point Maximum: 250
- Minimum Capture Time: 10 Seconds
- Mission Time: 10 Minutes
- Search and Retrieve
- Flag Maximum: 3
- Mission Time: 10 Minutes
- Search and Destroy
- Explosive Detonation Time: 45 Seconds
- Mission Time: 4 Minutes
- Warzone will be used for all matches. Teams will play all 3 game
modes on the map given in the match finder. If a team has the incorrect
settings in or during a Warzone mode, the present game type is immediately
forfeited and the room is abandoned. A new room is to be made with the
correct settings and the score in favor of the non-hosting team.
General · Rosters · Challenges · No-Shows · Reporting · Crown
Tickets · Cheating · Referees · Proof · General Ladder · Settings · Matches
Matches
-
All matches must be played in their entirety unless both teams agree
to postpone the match or remove the challenge. If agreed, both teams must
submit a ticket requesting the postponement or challenge removal. A referee
can be contacted to witness the agreement details.
-
The room is to be created by the higher ranked team. It is the
responsibility of both teams to check the settings of the game before the
match starts. If both teams start the match with incorrect settings, the
match will stand unless the map, game mode, or time of day is incorrect,
which would result in the map needing to be replayed.
-
Higher ranked team hosts the game.
-
Teams may not delay the match for more than 5 minutes between each
map. If a team delays the start for longer than 5 minutes between maps, they
will forfeit that map. The team that did not delay must submit a ticket with
valid proof showing that this delay did occur. First, the match must be
completed and the scores must be reported correctly. Do not dispute the
match on purpose. After the match is complete, submit a ticket containing
the URL link of the proof.
-
If a player disconnects during the initial launch of a map, the map
will be restarted. The initial launch is defined as within the first 30
seconds or before the first kill. If both teams disagree over when the
disconnection took place, video proof must be provided. First, the match
must be completed and the scores must be reported correctly. The URL link of
the proof must be submitted in a ticket once the match is completed.
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If a player disconnects after the game has started, the game will
continue and a player may be re-invited. The re-invited player may be the
player that dropped or a new eligible player. The only exception to this
rule is for a "Kill Dependent Game Mode". Please see rule 8 below.
-
A "Kill Dependent Game Mode," often referred to as Body Count, is a
game mode whose winner is decided by the overall number of kills, or points
gained from kills. Because this mode relies on the number of players
present, a team can never play shorthanded when playing this mode. A Team
that loses a player during this game mode, after the first kill has
occurred, forfeits that map.
- Deliberate and repeated team-killing
or committing suicide on purpose during Body Count will result in
a forfeit of the map. If a team is accused of violating this rule, the
accuser must provide valid video proof. First, the match must be
completed and the scores must be reported correctly. The URL link of
the proof must be submitted in a ticket once the match is completed. An
Admin has the ability to overturn the match if valid proof is provided.